Difference between revisions of "Fireball"
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|action=Remain perfectly still | |action=Remain perfectly still | ||
|casttime=[[Standard action|Standard Action]] | |casttime=[[Standard action|Standard Action]] | ||
+ | |descriptors=[ [[Magic-Damage]] ], [ [[Muscle-Area]] ] | ||
|target=A 5 meter radius [[blast]] to which you have line of sight within 300 meters. | |target=A 5 meter radius [[blast]] to which you have line of sight within 300 meters. | ||
|effect=All creatures and unattended objects suffer a ranged attack from the center of the blast against [[AD]], for 1d6+1 Heat Damage. Creatures and objects wounded by this attack are lit [[on fire]]. | |effect=All creatures and unattended objects suffer a ranged attack from the center of the blast against [[AD]], for 1d6+1 Heat Damage. Creatures and objects wounded by this attack are lit [[on fire]]. |
Revision as of 09:45, 28 January 2015
Fireball Elite
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Beams of fire erupt from your eyes, causing an explosion at the place you are looking. | |
[ Magic-Damage ], [ Muscle-Area ] | |
Target: A 5 meter radius blast to which you have line of sight within 300 meters. | |
Effect: All creatures and unattended objects suffer a ranged attack from the center of the blast against AD, for 1d6+1 Heat Damage. Creatures and objects wounded by this attack are lit on fire. | |
Unique Boosts: Scorched Earth (+1 Tier, ): The parts of objects that are destroyed by the Fireball become toxic waste. The Fireball deals +1 Damage.
Magmatize (+2 Tiers): After one round, all unattended objects within 5 meters of the center of the blast become lava. Stormball (+1 Tier, ): The Fireball deals +1 Damage, and the damage it deals becomes Electricity damage (it still lights things on fire). You must specify which creatures and unattended objects in the blast radius are affected; targets not specified do not suffer an attack. |