Difference between revisions of "Fire beam"

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(Muscle-Area in this case would increase the length, which would be excessive)
Line 6: Line 6:
 
|action=Remain perfectly still
 
|action=Remain perfectly still
 
|casttime=[[Standard action|Standard Action]]
 
|casttime=[[Standard action|Standard Action]]
 +
|descriptors=[ [[Magic-Damage]] ]
 
|target=A beam of fire, extending in some direction until it is blocked by an object it does not destroy. The beam is 1 meter wide and 200 meters long.
 
|target=A beam of fire, extending in some direction until it is blocked by an object it does not destroy. The beam is 1 meter wide and 200 meters long.
 
|effect=All creatures and unattended objects in the path of the beam suffer a ranged attack against [[AD]], for 1d6 Heat damage. Creatures and objects wounded by this attack are lit [[on fire]]. You may cast this spell again on your next turn without spending any charges, for an additional +1 damage, +1 meter to beam width, and +25 meters to beam length (cumulative with repeated castings), but you must aim it in the same direction.
 
|effect=All creatures and unattended objects in the path of the beam suffer a ranged attack against [[AD]], for 1d6 Heat damage. Creatures and objects wounded by this attack are lit [[on fire]]. You may cast this spell again on your next turn without spending any charges, for an additional +1 damage, +1 meter to beam width, and +25 meters to beam length (cumulative with repeated castings), but you must aim it in the same direction.

Revision as of 10:00, 28 January 2015

OrangeGem.png Fire Beam
Legend
A massive beam of fire rips from your chest, leaving a wake of burning destruction in its path.
[ Magic-Damage ]
Target: A beam of fire, extending in some direction until it is blocked by an object it does not destroy. The beam is 1 meter wide and 200 meters long.
Effect: All creatures and unattended objects in the path of the beam suffer a ranged attack against AD, for 1d6 Heat damage. Creatures and objects wounded by this attack are lit on fire. You may cast this spell again on your next turn without spending any charges, for an additional +1 damage, +1 meter to beam width, and +25 meters to beam length (cumulative with repeated castings), but you must aim it in the same direction.
Unique Boosts: Cleansing Fire (Black Gem.png, 4 Sacrifice Energy): Any hits on projected Avatars or Avatars' items also hit the real things in the other realm.