Fighter jet

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Fighter Jet

Fighter Jet
Paragon   —   1500 Coins
AD  8 (13 factor)     GD 9 (16 factor)     Will 4 (16 factor)     HP  5     Toughness 5
Descriptors  [ Machine ]
Size  9 meters     Reach 0 meters
Carrying Capacity 3000 kilograms      Weight 15000 kilograms
Power Storage  2     Power Regeneration 1

The Fighter Jet can be equipped with forward-firing weapons.

Options

You may apply up to two of the following options.

Increased Size: The jet's size increases by 6 meters, its turning radii double, and its carrying capacity is multiplied by 3.

Vectored Jets: The fighter jet's primary thrusters can be rotated, granting a new Movement Mode at the same level as Takeoff/LandingHover: Minimum Speed 0 meters, Maximum Speed 30 meters, 0 meter Turning Radius, Instability 2, aerial. The fighter jet is worth 15 additional points.

Hypersonic: The fighter jet is optimized for speed, granting three new Movement Modes after SupersonicExtremely Fast: Minimum Speed 3000 meters, Maximum Speed 8000 meters, Turning Radius 80000 meters, Instability 3; Excessively Fast: Minimum Speed 8000 meters, Maximum Speed 12000 meters, Turning Radius 110000 meters, Instability 4; and Low Orbit: Minimum Speed 12000 meters, Maximum Speed 15000 meters, Turning Radius 160000 meters, Instability 4. The fighter jet is worth 15 additional points.

Stealth: The fighter jet becomes undetectable to radar and TEMPEST sense. It has active camouflage which can be toggled on or off as a move action, which raises its Visual Stealth to 3 but makes it no longer undetectable to TEMPEST. The fighter jet is worth 15 additional points.

Components

Engine (Targetable from Rear): HP 1, Toughness 6. Destroying the Engine forces the fighter jet to fall from the sky.

Passengers (Targetable from all sides other than Bottom and Rear): This is not really a component. Make attacks against the creatures inside the fighter jet at a -2 penalty.

Movement Modes

Taxi: Ground

  • Minimum Speed: 0 meters
  • Maximum Speed: 20 meters
  • Turning Radius: 10 meters

Takeoff/Landing: Ground

  • Minimum Speed: 20 meters
  • Maximum Speed: 300 meters
  • Turning Radius: 500 meters
  • Instability: 1

Slow: Aerial

  • Minimum Speed: 300 meters
  • Maximum Speed: 700 meters
  • Turning Radius: 200 meters
  • Instability: 1

Fast: Aerial

  • Minimum Speed: 700 meters
  • Maximum Speed: 1200 meters
  • Turning Radius: 750 meters
  • Instability: 2

Cruise: Aerial

  • Minimum Speed: 1200 meters
  • Maximum Speed: 1800 meters
  • Turning Radius: 3000 meters
  • Instability: 2

Supersonic: Aerial

  • Minimum Speed: 1800 meters
  • Maximum Speed: 3000 meters
  • Turning Radius: 10000 meters
  • Instability: 3