Difference between revisions of "Fighter jet"

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(Fighter Jet)
(Fighter Jet)
 
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{{Vehicle
 
{{Vehicle
 
|name=Fighter Jet |points=120 |tier=Paragon
 
|name=Fighter Jet |points=120 |tier=Paragon
|ad=10 (30 factor) |gd=9 (24 factor) |will=0 (0 factor) |fortitude=0 (0 factor)
+
|technologies=Military Vehicles
 +
|descriptors=[ [[Machine]] ]
 +
|ad=5 |gd=5 |will=2
 
|stealth=-1
 
|stealth=-1
|hp=6 |toughness=5
+
|hp=5 |toughness=6
 
|size=9 meters |reach=0 meters |carrying=3000 [[kilograms]] |weight=15000 [[kilograms]]
 
|size=9 meters |reach=0 meters |carrying=3000 [[kilograms]] |weight=15000 [[kilograms]]
 +
|powerstorage=2 |powerregeneration=1
 
}}
 
}}
 
The Fighter Jet can be equipped with forward-firing weapons.
 
  
 
===== Options =====
 
===== Options =====
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'''Increased Size:''' The jet's size increases by 6 meters, its turning radii double, and its carrying capacity is multiplied by 3.
 
'''Increased Size:''' The jet's size increases by 6 meters, its turning radii double, and its carrying capacity is multiplied by 3.
  
'''Vectored Jets:''' The fighter jet's primary thrusters can be rotated, granting a new Movement Mode before '''Slow''' — '''Hover:''' Minimum Speed 0 meters, Maximum Speed 30 meters, 0 meter Turning Radius, aerial. The fighter jet is worth 15 additional points.
+
'''Vectored Jets:''' The fighter jet's primary thrusters can be rotated, granting a new Movement Mode at the same level as '''Takeoff/Landing''' — '''Hover:''' Minimum Speed 0 meters, Maximum Speed 75 meters, 0 meter Turning Radius, Instability 2, Climb 30 meters, aerial. The fighter jet is worth 15 additional points.
  
'''Hypersonic:''' The fighter jet is optimized for speed, granting three new Movement Modes after '''Supersonic''' — '''Extremely Fast:''' Minimum Speed 3000 meters, Maximum Speed 8000 meters, Turning Radius 80000 meters; '''Excessively Fast:''' Minimum Speed 8000 meters, Maximum Speed 12000 meters, Turning Radius 110000 meters; and '''Low Orbit:''' Minimum Speed 12000 meters, Maximum Speed 15000 meters, Turning Radius 160000 meters. The fighter jet is worth 15 additional points.
+
'''Hypersonic:''' The fighter jet is optimized for speed, granting three new Movement Modes after '''Supersonic''' — '''Extremely Fast:''' Minimum Speed 7500 meters, Maximum Speed 20000 meters, Turning Radius 80000 meters, Instability 3; '''Excessively Fast:''' Minimum Speed 20000 meters, Maximum Speed 30000 meters, Turning Radius 110000 meters, Instability 4; and '''Low Orbit:''' Minimum Speed 30000 meters, Maximum Speed 37500 meters, Turning Radius 160000 meters, Instability 4. Each of these movement speeds has 90 degree Climb. The fighter jet is worth 15 additional points.
  
'''Stealth:''' The fighter jet becomes undetectable to radar and [[TEMPEST]] sense. The fighter jet is worth 15 additional points.
+
'''Stealth:''' The fighter jet becomes undetectable to radar and [[TEMPEST]] sense. It has active camouflage which can be toggled on or off as a [[move action]], which quarters the distance at which it can be seen but makes it no longer undetectable to [[TEMPEST]]. The fighter jet is worth 15 additional points.
  
 
===== Components =====
 
===== Components =====
  
'''Rotor''' (Targetable on every side other than Bottom): HP 1, Toughness 5. Destroying the Rotor forces the helicopter to fall from the sky.
+
'''Engine''' (Targetable from Rear): HP 1, Toughness 6. Destroying the Engine forces the fighter jet to fall from the sky.
 
+
'''Passengers''' (Total Concealment from Top, targetable from all sides other than Bottom and Rear): This is not really a component. Make attacks against the creatures inside the helicopter at a -2 penalty.
+
  
 
===== Movement Modes =====
 
===== Movement Modes =====
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'''Taxi:''' Ground
 
'''Taxi:''' Ground
 
* Minimum Speed: 0 meters
 
* Minimum Speed: 0 meters
* Maximum Speed: 20 meters
+
* Maximum Speed: 50 meters
 
* Turning Radius: 10 meters
 
* Turning Radius: 10 meters
  
 
'''Takeoff/Landing:''' Ground
 
'''Takeoff/Landing:''' Ground
* Minimum Speed: 20 meters
+
* Minimum Speed: 50 meters
* Maximum Speed: 300 meters
+
* Maximum Speed: 750 meters
 
* Turning Radius: 500 meters
 
* Turning Radius: 500 meters
 
+
* Instability: 1
'''Slow:''' Aerial
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* Minimum Speed: 300 meters
+
* Maximum Speed: 700 meters
+
* Turning Radius: 200 meters
+
  
 
'''Fast:''' Aerial
 
'''Fast:''' Aerial
* Minimum Speed: 700 meters
+
* Minimum Speed: 750 meters
* Maximum Speed: 1200 meters
+
* Maximum Speed: 3000 meters
* Turning Radius: 750 meters
+
* Turning Radius: 500 meters
 +
* Climb: 60 degrees
 +
* Instability: 2
  
 
'''Cruise:''' Aerial
 
'''Cruise:''' Aerial
* Minimum Speed: 1200 meters
+
* Minimum Speed: 3000 meters
* Maximum Speed: 1800 meters
+
* Maximum Speed: 4500 meters
 
* Turning Radius: 3000 meters
 
* Turning Radius: 3000 meters
 +
* Climb: 90 degrees
 +
* Instability: 2
  
 
'''Supersonic:''' Aerial
 
'''Supersonic:''' Aerial
* Minimum Speed: 1800 meters
+
* Minimum Speed: 4500 meters
* Maximum Speed: 3000 meters
+
* Maximum Speed: 7500 meters
 
* Turning Radius: 10000 meters
 
* Turning Radius: 10000 meters
 +
* Climb: 90 degrees
 +
* Instability: 3

Latest revision as of 00:00, 10 April 2018

Fighter Jet

Fighter Jet
Paragon   —   1200 Coins
Technologies: Military Vehicles
AD  5     GD 5     Will 2     HP  5     Toughness 6
Descriptors  [ Machine ]
Size  9 meters     Reach 0 meters
Carrying Capacity 3000 kilograms      Weight 15000 kilograms
Power Storage  2     Power Regeneration 1
Options

You may apply up to two of the following options.

Increased Size: The jet's size increases by 6 meters, its turning radii double, and its carrying capacity is multiplied by 3.

Vectored Jets: The fighter jet's primary thrusters can be rotated, granting a new Movement Mode at the same level as Takeoff/LandingHover: Minimum Speed 0 meters, Maximum Speed 75 meters, 0 meter Turning Radius, Instability 2, Climb 30 meters, aerial. The fighter jet is worth 15 additional points.

Hypersonic: The fighter jet is optimized for speed, granting three new Movement Modes after SupersonicExtremely Fast: Minimum Speed 7500 meters, Maximum Speed 20000 meters, Turning Radius 80000 meters, Instability 3; Excessively Fast: Minimum Speed 20000 meters, Maximum Speed 30000 meters, Turning Radius 110000 meters, Instability 4; and Low Orbit: Minimum Speed 30000 meters, Maximum Speed 37500 meters, Turning Radius 160000 meters, Instability 4. Each of these movement speeds has 90 degree Climb. The fighter jet is worth 15 additional points.

Stealth: The fighter jet becomes undetectable to radar and TEMPEST sense. It has active camouflage which can be toggled on or off as a move action, which quarters the distance at which it can be seen but makes it no longer undetectable to TEMPEST. The fighter jet is worth 15 additional points.

Components

Engine (Targetable from Rear): HP 1, Toughness 6. Destroying the Engine forces the fighter jet to fall from the sky.

Movement Modes

Taxi: Ground

  • Minimum Speed: 0 meters
  • Maximum Speed: 50 meters
  • Turning Radius: 10 meters

Takeoff/Landing: Ground

  • Minimum Speed: 50 meters
  • Maximum Speed: 750 meters
  • Turning Radius: 500 meters
  • Instability: 1

Fast: Aerial

  • Minimum Speed: 750 meters
  • Maximum Speed: 3000 meters
  • Turning Radius: 500 meters
  • Climb: 60 degrees
  • Instability: 2

Cruise: Aerial

  • Minimum Speed: 3000 meters
  • Maximum Speed: 4500 meters
  • Turning Radius: 3000 meters
  • Climb: 90 degrees
  • Instability: 2

Supersonic: Aerial

  • Minimum Speed: 4500 meters
  • Maximum Speed: 7500 meters
  • Turning Radius: 10000 meters
  • Climb: 90 degrees
  • Instability: 3