Difference between revisions of "Fickle mercenary"

From Gempunks
Jump to: navigation, search
(I don't think that's the ideal phrasing...)
Line 1: Line 1:
 
==== Fickle Mercenary ====
 
==== Fickle Mercenary ====
  
A fickle mercenary is a four-legged, two-armed creature with silvery skin and golden eyes. It has two hands, and its [[unarmed]] attacks deal +4 damage (Damage Bonus included).
+
A fickle mercenary is a four-legged, two-armed creature with silvery skin and golden eyes.  
 
+
The fickle mercenary has a [[Heavy]] '''Void Line''' weapon which it can project from either of its palms: it deals 1d6+2 Void damage (damage bonus included) to every hit target in a 40 meter line extending from the fickle mercenary. The line passes through obstacles without difficulty.
+
 
+
Fickle mercenaries are easily bought: anyone with an implanted [[gray gem]] can demand the services of a specific fickle mercenary by taking a [[cheap actions|cheap action]] to ask for its allegiance while within its hearing and spending 4 [[Sacrifice Energy]]. Fickle mercenaries always serve their latest master fully and completely.
+
 
+
When a character would project an [[Avatar]] of a member of its party, and it could choose to project an [[Avatar]] of a fickle mercenary if it had one in its party, it can choose to project any non-busy fickle mercenary. This does not confer the mercenary's allegiance.
+
  
 
Fickle mercenaries are moderately smart, and can speak.
 
Fickle mercenaries are moderately smart, and can speak.
 
{{Creature
 
{{Creature
 
|name=Fickle Mercenary |points=77 |tier=Paragon
 
|name=Fickle Mercenary |points=77 |tier=Paragon
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Angel]] ]
+
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Angel]] ], [ [[Gray]] ]
 
|basicspecialties=Ungrabbable, Offensive, Brutal, Violent, Sturdy
 
|basicspecialties=Ungrabbable, Offensive, Brutal, Violent, Sturdy
 
|advancedspecialties=Avoider, Ungrabbable 2, Determined, Aggressive 2, Violent 2, Stealthy, Perceptive, Sturdy 2
 
|advancedspecialties=Avoider, Ungrabbable 2, Determined, Aggressive 2, Violent 2, Stealthy, Perceptive, Sturdy 2
 
|extras=Big
 
|extras=Big
 
|ad=6 |gd=9 |will=1
 
|ad=6 |gd=9 |will=1
|accuracy=2 |initiative=0 |stealth=1 |perception=2
+
|accuracy=2 |agility=2 |stealth=1 |perception=2
 
|movement=24 meter [[land speed]] with 0.5 meter jump distance. 12 meter [[swim speed]] with 10 meter sink.
 
|movement=24 meter [[land speed]] with 0.5 meter jump distance. 12 meter [[swim speed]] with 10 meter sink.
 
|hp=2 |toughness=6
 
|hp=2 |toughness=6
Line 23: Line 17:
 
|size=2 meters |reach=1.5 meters |carrying=256 [[Kilograms]] |strongman=8 |weight=1200 [[Kilograms]]
 
|size=2 meters |reach=1.5 meters |carrying=256 [[Kilograms]] |strongman=8 |weight=1200 [[Kilograms]]
 
}}
 
}}
 +
 +
Fickle mercenaries have two hands, and their [[unarmed]] attacks deal 1d6+3 damage (Damage Bonus included).
 +
 +
The fickle mercenary has a [[Heavy]] '''Void Line''' weapon which it can project from either of its palms: it deals 1d6+2 Void damage (damage bonus included) to every hit target in a 40 meter line extending from the fickle mercenary. The line passes through obstacles without difficulty.
 +
 +
Fickle mercenaries are easily bought: anyone with an implanted [[gray gem]] can demand the services of a specific fickle mercenary by taking a [[cheap actions|cheap action]] to ask for its allegiance while within its hearing and spending 4 [[Sacrifice Energy]]. Fickle mercenaries always serve their latest master fully and completely.
 +
 +
When a character would project an [[Avatar]] of a member of its party, and it could choose to project an [[Avatar]] of a fickle mercenary if it had one in its party, it can choose to project any non-busy fickle mercenary. This does not confer the mercenary's allegiance.

Revision as of 18:42, 27 September 2014

Fickle Mercenary

A fickle mercenary is a four-legged, two-armed creature with silvery skin and golden eyes.

Fickle mercenaries are moderately smart, and can speak.

Fickle Mercenary
Paragon   —   77 points
AD  6     GD 9     Will 1     HP  2     Toughness 6
Accuracy  2     Save DC 7
Stealth 1     Perception 2     Agility 2
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Angel ], [ Gray ]
Movement  24 meter land speed with 0.5 meter jump distance. 12 meter swim speed with 10 meter sink.
Size  2 meters     Reach 1.5 meters
Weight 1200 Kilograms
Basic Specialties  Ungrabbable, Offensive, Brutal, Violent, Sturdy
Advanced Specialties  Avoider, Ungrabbable 2, Determined, Aggressive 2, Violent 2, Stealthy, Perceptive, Sturdy 2
Extras  Big

Fickle mercenaries have two hands, and their unarmed attacks deal 1d6+3 damage (Damage Bonus included).

The fickle mercenary has a Heavy Void Line weapon which it can project from either of its palms: it deals 1d6+2 Void damage (damage bonus included) to every hit target in a 40 meter line extending from the fickle mercenary. The line passes through obstacles without difficulty.

Fickle mercenaries are easily bought: anyone with an implanted gray gem can demand the services of a specific fickle mercenary by taking a cheap action to ask for its allegiance while within its hearing and spending 4 Sacrifice Energy. Fickle mercenaries always serve their latest master fully and completely.

When a character would project an Avatar of a member of its party, and it could choose to project an Avatar of a fickle mercenary if it had one in its party, it can choose to project any non-busy fickle mercenary. This does not confer the mercenary's allegiance.