Difference between revisions of "Fickle mercenary"

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(I'm slightly ambivalent about the name here)
(I don't think that's the ideal phrasing...)
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Fickle mercenaries are easily bought: anyone with an implanted [[gray gem]] can demand the services of a specific fickle mercenary by taking a [[cheap actions|cheap action]] to ask for its allegiance while within its hearing and spending 4 [[Sacrifice Energy]]. Fickle mercenaries always serve their latest master fully and completely.
 
Fickle mercenaries are easily bought: anyone with an implanted [[gray gem]] can demand the services of a specific fickle mercenary by taking a [[cheap actions|cheap action]] to ask for its allegiance while within its hearing and spending 4 [[Sacrifice Energy]]. Fickle mercenaries always serve their latest master fully and completely.
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When a character would project an [[Avatar]] of a member of its party, and it could choose to project an [[Avatar]] of a fickle mercenary if it had one in its party, it can choose to project any non-busy fickle mercenary. This does not confer the mercenary's allegiance.
  
 
Fickle mercenaries are moderately smart, and can speak.
 
Fickle mercenaries are moderately smart, and can speak.

Revision as of 04:22, 13 September 2014

Fickle Mercenary

A fickle mercenary is a four-legged, two-armed creature with silvery skin and golden eyes. It has two hands, and its unarmed attacks deal +4 damage (Damage Bonus included).

The fickle mercenary has a Heavy Void Line weapon which it can project from either of its palms: it deals 1d6+2 Void damage (damage bonus included) to every hit target in a 40 meter line extending from the fickle mercenary. The line passes through obstacles without difficulty.

Fickle mercenaries are easily bought: anyone with an implanted gray gem can demand the services of a specific fickle mercenary by taking a cheap action to ask for its allegiance while within its hearing and spending 4 Sacrifice Energy. Fickle mercenaries always serve their latest master fully and completely.

When a character would project an Avatar of a member of its party, and it could choose to project an Avatar of a fickle mercenary if it had one in its party, it can choose to project any non-busy fickle mercenary. This does not confer the mercenary's allegiance.

Fickle mercenaries are moderately smart, and can speak.

Fickle Mercenary
Paragon   —   77 points
AD  6     GD 9     Will 1     HP  2     Toughness 6
Accuracy  2     Save DC 7
Stealth 1     Perception 2     Agility {{{agility}}}
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Angel ]
Movement  24 meter land speed with 0.5 meter jump distance. 12 meter swim speed with 10 meter sink.
Size  2 meters     Reach 1.5 meters
Weight 1200 Kilograms
Basic Specialties  Ungrabbable, Offensive, Brutal, Violent, Sturdy
Advanced Specialties  Avoider, Ungrabbable 2, Determined, Aggressive 2, Violent 2, Stealthy, Perceptive, Sturdy 2
Extras  Big