Difference between revisions of "Eyeslug"

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|name=Eyeslug |points=20 |tier=Elite
 
|name=Eyeslug |points=20 |tier=Elite
 
|descriptors=[ [[Blooded]] ], [ [[Living]] ]
 
|descriptors=[ [[Blooded]] ], [ [[Living]] ]
|basicspecialties=Ungrabbable, Defensive, Offensive, Brutal, Sturdy
+
|basicspecialties=Ungrabbable, Defensive, Offensive, Powerful, Sturdy
 
|advancedspecialties=Aggressive, Perceptive
 
|advancedspecialties=Aggressive, Perceptive
|extras=Destructive x2
+
|extras=Small
|ad=6 |gd=7 |will=1
+
|ad=8 |gd=7 |will=1
|accuracy=1 |agility=0 |stealth=0 |perception=2
+
|accuracy=1 |agility=2 |stealth=2 |perception=2
 
|movement=30 meter [[land speed]] with 0.25 meter jump. 20 meter [[swim speed]] with 5 meter sink.
 
|movement=30 meter [[land speed]] with 0.25 meter jump. 20 meter [[swim speed]] with 5 meter sink.
|hp=2 |toughness=4
+
|hp=2 |toughness=2
|attacks=2 |savedc=6 |damage=2
+
|savedc=6 |strongman=-4 |magic=2
|size=0.25 meters |reach=0.25 meters |carrying=1 [[Kilograms|Kilogram]] |strongman=4 |weight=1.25 [[Kilograms]]
+
|size=0.25 meters |reach=0.25 meters |weight=1.25 [[Kilograms]]
 
}}
 
}}
  
Eyeslugs have a [[Heavy]] '''Third Eye Gaze''' weapon: it has a range of 60m/180m, targets [[GD]], and deals 1d6+4 Disease damage (damage bonus included). Creatures wounded by it sprout a ''Third Eye'', if they already had eyes. This ''Third Eye'' shows decay and filth everywhere the viewer looks, allowing them to easily compare with their normal vision to detect the subtler manifestations of it; they can identify unhealed wounds caused by Disease or Acid damage, and determine what diseases people are suffering from at a glance. However, the constant influx of visions is draining to the viewer, making them [[Tired]] after a minute, until one minute after the Third Eye drops off. The Eyeslug can only create 3 Third Eyes at a time, and when it creates more than that it must designate existing ones to drop off as necessary.
+
Eyeslugs have a [[Heavy]] [[Magic-Damage]] '''Third Eye Gaze''' weapon: it has a range of 60m/180m, targets [[GD]], and deals 1d6+4 Disease damage ([[Magic Power]] included). Creatures wounded by it sprout a ''Third Eye'', if they already had eyes. This ''Third Eye'' shows decay and filth everywhere the viewer looks, allowing them to easily compare with their normal vision to detect the subtler manifestations of it; they can identify unhealed wounds caused by Disease or Acid damage, and determine what diseases people are suffering from at a glance. However, the constant influx of visions is draining to the viewer, making them [[Tired]] after a minute, until one minute after the Third Eye drops off. The Eyeslug can only create 3 Third Eyes at a time, and when it creates more than that it must designate existing ones to drop off as necessary.
 
+
The Eyeslug gets +4 [[Demolition]].
+
  
 
Its eye lets it see three times as far as a normal creature.
 
Its eye lets it see three times as far as a normal creature.

Revision as of 08:39, 30 January 2015

Eyeslug

The eyeslug is a fast-moving, small invertebrate with a single large eye for a face. It has no hands.

Eyeslugs are moderately smart, but can only speak Bug languages.


Eyeslug
Elite   —   20 points
AD  8     GD 7     Will 1     HP  2     Toughness 2
Accuracy  1     Save DC 6     Magic Power 2
Stealth 2     Perception 2     Agility 2
Descriptors  [ Blooded ], [ Living ]
Movement  30 meter land speed with 0.25 meter jump. 20 meter swim speed with 5 meter sink.
Size  0.25 meters     Reach 0.25 meters
Weight 1.25 Kilograms
Basic Specialties  Ungrabbable, Defensive, Offensive, Powerful, Sturdy
Advanced Specialties  Aggressive, Perceptive
Extras  Small

Eyeslugs have a Heavy Magic-Damage Third Eye Gaze weapon: it has a range of 60m/180m, targets GD, and deals 1d6+4 Disease damage (Magic Power included). Creatures wounded by it sprout a Third Eye, if they already had eyes. This Third Eye shows decay and filth everywhere the viewer looks, allowing them to easily compare with their normal vision to detect the subtler manifestations of it; they can identify unhealed wounds caused by Disease or Acid damage, and determine what diseases people are suffering from at a glance. However, the constant influx of visions is draining to the viewer, making them Tired after a minute, until one minute after the Third Eye drops off. The Eyeslug can only create 3 Third Eyes at a time, and when it creates more than that it must designate existing ones to drop off as necessary.

Its eye lets it see three times as far as a normal creature.

Advancement

Jumping Slug (10 points): The eyeslug gets +5.75 meters to jump distance. It gains four Advanced Specialties.

Toxic Trail (10 points): The eyeslug leaves a trail on any surface it traverses, which lasts for a minute. Creatures and unattended objects touching the trail take 1d6+2 Acid damage (damage bonus included). It gains four Advanced Specialties.