Extras

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Extras require Extra slots; the point cost for all of a character's Extras combined is equal to the total number of Extra slots used minus one, squared. A character of any tier may have any number of Extras.

Extras

  • Destructive: Demolition +1
  • Hopper: +2 meters to jump distance
  • Fast: +6 meters to movement speeds
  • Quick: Agility +1
  • Gem-Tolerant: You may implant another color of gem without the -1 penalty to Toughness for multiple gem colors.
  • Might & Magic (Can't have more of this than you have Magic Power): +1 Muscle
  • Heightened Awareness (Uses two Extra slots): +1 Magic Power, and your senses function as though you were 25% larger, but you get -1 Perception.
  • Strong (Uses two Extra slots): +1 Muscle.
  • Big (Uses four Extra slots): Your size is doubled, your reach increases by 50%, you get +2 to Muscle, and your weight is multiplied by 8. You get +1 Toughness, -1 to AD, and -2 to Agility.
  • Small: Your size and reach are halved, you get -2 to Muscle, and your weight is divided by 8. You get +1 to AD and Agility, but -1 to Toughness and Magic Power.
  • Bloodline Access (Must already be [ Psychic ]): You gain access to a Psychic Bloodline.