Difference between revisions of "Extras"
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Foxwarrior (Talk | contribs) (If Strong is allowed, I suppose it's only fair to have a Magic Power one) |
Foxwarrior (Talk | contribs) (it must be done) |
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* '''Strong (Uses two Extra slots):''' +1 [[Strongman]]. | * '''Strong (Uses two Extra slots):''' +1 [[Strongman]]. | ||
* '''Big (Uses two Extra slots):''' Your size is doubled, your reach increases by 50%, you get +2 to [[Strongman]], and your weight is multiplied by 8. You get +1 [[Toughness]], -1 to [[AD]], -1 to [[Accuracy]], and -2 to [[Agility]]. | * '''Big (Uses two Extra slots):''' Your size is doubled, your reach increases by 50%, you get +2 to [[Strongman]], and your weight is multiplied by 8. You get +1 [[Toughness]], -1 to [[AD]], -1 to [[Accuracy]], and -2 to [[Agility]]. | ||
− | * '''Small (Uses two Extra slots):''' Your size and reach are halved, you get -2 to [[Strongman]], and your weight is divided by 8. You get +1 to [[ | + | * '''Small (Uses two Extra slots):''' Your size and reach are halved, you get -2 to [[Strongman]], and your weight is divided by 8. You get +1 to [[Accuracy]], [[AD]], and [[Agility]], but -1 to [[Toughness]] and [[Magic Power]]. |
* '''Bloodline Access''': You gain access to a [[Psychic Bloodline]]. | * '''Bloodline Access''': You gain access to a [[Psychic Bloodline]]. |
Revision as of 06:07, 1 February 2015
Extras require Extra slots; the point cost for all of a character's Extras combined is equal to the total number of Extra slots used, squared. A character of any tier may have any number of Extras.
Extras
- Destructive: Demolition +2
- Hopper: +2 meters to jump distance
- Fast: +6 meters to movement speeds
- Quick: Agility +1
- Gem-Tolerant: You may implant another color of gem without difficulty.
- Heightened Awareness (Uses two Extra slots): +1 Magic Power, and your senses function as though you were 25% larger, but you get -1 Perception.
- Strong (Uses two Extra slots): +1 Strongman.
- Big (Uses two Extra slots): Your size is doubled, your reach increases by 50%, you get +2 to Strongman, and your weight is multiplied by 8. You get +1 Toughness, -1 to AD, -1 to Accuracy, and -2 to Agility.
- Small (Uses two Extra slots): Your size and reach are halved, you get -2 to Strongman, and your weight is divided by 8. You get +1 to Accuracy, AD, and Agility, but -1 to Toughness and Magic Power.
- Bloodline Access: You gain access to a Psychic Bloodline.