Difference between revisions of "Extras"

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(Those don't quite work no more.)
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* '''Slight (Can't be taken more than half as many times as you've taken Small, rounded up, or taken if you have only 1 [[Toughness]])''': You get +1 to [[Stealth]] and [[AD]], but -1 to [[Toughness]] and [[GD]].
 
* '''Slight (Can't be taken more than half as many times as you've taken Small, rounded up, or taken if you have only 1 [[Toughness]])''': You get +1 to [[Stealth]] and [[AD]], but -1 to [[Toughness]] and [[GD]].
 
* '''Bulky (Can't be taken more than half as many times as you've taken Big, rounded up)''': You get +1 to [[Toughness]] and [[Strongman]], but -1 to [[AD]] and [[Agility]].
 
* '''Bulky (Can't be taken more than half as many times as you've taken Big, rounded up)''': You get +1 to [[Toughness]] and [[Strongman]], but -1 to [[AD]] and [[Agility]].
* '''Cynical Hacker''': Hacking attempts against you that would take more than a [[standard action]] take 1 extra round of [[concentration]].
 
* '''Cloud Hacker''': If you (or your hacking tool) are connected to the greater internet while making a [[hacking]] attempt, it takes half as many of each type of action, rounded up.
 
 
* '''Bloodline Access''': You gain access to a [[Psychic Bloodline]].
 
* '''Bloodline Access''': You gain access to a [[Psychic Bloodline]].

Revision as of 01:35, 26 January 2015

Abilities.png

Extras require Extra slots; the point cost for all of a character's Extras combined is equal to the total number of Extra slots used, squared. A character of any tier may have any number of Extras.

Extras

  • Strong: Strongman +1
  • Destructive: Demolition +2
  • Hopper: +2 meters to jump distance
  • Fast: +6 meters to movement speeds
  • Quick: Agility +1
  • Gem-Tolerant: You may implant another color of gem without difficulty.
  • Small: Your size and reach are halved, your carrying capacity is divided by 4, and your weight is divided by 8.
  • Big (Uses two Extra slots): Your size is doubled, your reach increases by 50%, your carrying capacity is multiplied by 4, and your weight is multiplied by 8.
  • Slight (Can't be taken more than half as many times as you've taken Small, rounded up, or taken if you have only 1 Toughness): You get +1 to Stealth and AD, but -1 to Toughness and GD.
  • Bulky (Can't be taken more than half as many times as you've taken Big, rounded up): You get +1 to Toughness and Strongman, but -1 to AD and Agility.
  • Bloodline Access: You gain access to a Psychic Bloodline.