Difference between revisions of "Extras"

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{{Image|Abilities|400px}}'''Extras''' require Extra slots; the point cost for all of a character's Extras combined is equal to the total number of Extra slots used, squared. A character of any tier may have any number of Extras.
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{{Image|Abilities|400px}}'''Extras''' require Extra slots; the point cost for all of a character's Extras combined is equal to the total number of Extra slots used minus one, squared. A character of any tier may have any number of Extras.
  
 
==== Extras ====
 
==== Extras ====
  
* '''Destructive''': [[Demolition]] +2
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* '''Destructive''': [[Demolition]] +1
 
* '''Hopper''': +2 meters to jump distance
 
* '''Hopper''': +2 meters to jump distance
 
* '''Fast''': +6 meters to movement speeds
 
* '''Fast''': +6 meters to movement speeds
 
* '''Quick''': [[Agility]] +1
 
* '''Quick''': [[Agility]] +1
* '''Gem-Tolerant''': You may implant another color of gem without difficulty.
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* '''Gem-Tolerant''': You may implant another color of gem without the -1 penalty to [[Toughness]] for [[Gems|multiple gem colors]].
* '''Strong (Uses two Extra slots):''' +1 [[Strongman]].
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* '''Might & Magic (Can't have more of this than you have [[Magic Power]])''': +1 [[Muscle]]
* '''Big (Uses two Extra slots):''' Your size is doubled, your reach increases by 50%, you get +2 to [[Strongman]], and your weight is multiplied by 8. You get +1 [[Toughness]], -1 to [[AD]], -1 to [[Accuracy]], and -2 to [[Agility]].
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* '''Heightened Awareness (Uses two Extra slots)''': +1 [[Magic Power]], and your senses function as though you were 25% larger, but you get -1 [[Perception]].
* '''Small (Uses two Extra slots):''' Your size and reach are halved, you get -2 to [[Strongman]], and your weight is divided by 8. You get +1 to [[Stealth]], [[AD]], and [[Agility]], but -1 to [[Toughness]].
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* '''Strong (Uses two Extra slots):''' +1 [[Muscle]].
* '''Bloodline Access''': You gain access to a [[Psychic Bloodline]].
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* '''Big (Uses four Extra slots):''' Your size is doubled, your reach increases by 50%, you get +2 to [[Muscle]], and your weight is multiplied by 8. You get +1 [[Toughness]], -1 to [[AD]], and -2 to [[Agility]].
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* '''Small:''' Your size and reach are halved, you get -2 to [[Muscle]], and your weight is divided by 8. You get +1 to [[AD]] and [[Agility]], but -1 to [[Toughness]] and [[Magic Power]].
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* '''Bloodline Access (Must already be [ [[Psychic]] ])''': You gain access to a [[Psychic Bloodline]].

Latest revision as of 04:49, 4 September 2023

Abilities.png

Extras require Extra slots; the point cost for all of a character's Extras combined is equal to the total number of Extra slots used minus one, squared. A character of any tier may have any number of Extras.

Extras

  • Destructive: Demolition +1
  • Hopper: +2 meters to jump distance
  • Fast: +6 meters to movement speeds
  • Quick: Agility +1
  • Gem-Tolerant: You may implant another color of gem without the -1 penalty to Toughness for multiple gem colors.
  • Might & Magic (Can't have more of this than you have Magic Power): +1 Muscle
  • Heightened Awareness (Uses two Extra slots): +1 Magic Power, and your senses function as though you were 25% larger, but you get -1 Perception.
  • Strong (Uses two Extra slots): +1 Muscle.
  • Big (Uses four Extra slots): Your size is doubled, your reach increases by 50%, you get +2 to Muscle, and your weight is multiplied by 8. You get +1 Toughness, -1 to AD, and -2 to Agility.
  • Small: Your size and reach are halved, you get -2 to Muscle, and your weight is divided by 8. You get +1 to AD and Agility, but -1 to Toughness and Magic Power.
  • Bloodline Access (Must already be [ Psychic ]): You gain access to a Psychic Bloodline.