Difference between revisions of "Extras"
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− | '''Extras''' require Extra slots; the point cost for all of a character's Extras combined is equal to the total number of Extra slots used, squared. A character of any tier may have any number of Extras. | + | {{Image|Abilities|400px}}'''Extras''' require Extra slots; the point cost for all of a character's Extras combined is equal to the total number of Extra slots used minus one, squared. A character of any tier may have any number of Extras. |
==== Extras ==== | ==== Extras ==== | ||
− | + | * '''Destructive''': [[Demolition]] +1 | |
− | * '''Destructive''': [[Demolition]] + | + | |
* '''Hopper''': +2 meters to jump distance | * '''Hopper''': +2 meters to jump distance | ||
* '''Fast''': +6 meters to movement speeds | * '''Fast''': +6 meters to movement speeds | ||
− | * '''Quick''': [[ | + | * '''Quick''': [[Agility]] +1 |
− | * '''Gem-Tolerant''': You may implant another color of gem without | + | * '''Gem-Tolerant''': You may implant another color of gem without the -1 penalty to [[Toughness]] for [[Gems|multiple gem colors]]. |
− | * ''' | + | * '''Might & Magic (Can't have more of this than you have [[Magic Power]])''': +1 [[Muscle]] |
− | * ''' | + | * '''Heightened Awareness (Uses two Extra slots)''': +1 [[Magic Power]], and your senses function as though you were 25% larger, but you get -1 [[Perception]]. |
− | * ''' | + | * '''Strong (Uses two Extra slots):''' +1 [[Muscle]]. |
− | * ''' | + | * '''Big (Uses four Extra slots):''' Your size is doubled, your reach increases by 50%, you get +2 to [[Muscle]], and your weight is multiplied by 8. You get +1 [[Toughness]], -1 to [[AD]], and -2 to [[Agility]]. |
− | + | * '''Small:''' Your size and reach are halved, you get -2 to [[Muscle]], and your weight is divided by 8. You get +1 to [[AD]] and [[Agility]], but -1 to [[Toughness]] and [[Magic Power]]. | |
− | + | * '''Bloodline Access (Must already be [ [[Psychic]] ])''': You gain access to a [[Psychic Bloodline]]. | |
− | * '''Bloodline Access''': You gain access to a [[Psychic Bloodline]] | + | |
− | + | ||
− | + |
Latest revision as of 04:49, 4 September 2023
Extras require Extra slots; the point cost for all of a character's Extras combined is equal to the total number of Extra slots used minus one, squared. A character of any tier may have any number of Extras.
Extras
- Destructive: Demolition +1
- Hopper: +2 meters to jump distance
- Fast: +6 meters to movement speeds
- Quick: Agility +1
- Gem-Tolerant: You may implant another color of gem without the -1 penalty to Toughness for multiple gem colors.
- Might & Magic (Can't have more of this than you have Magic Power): +1 Muscle
- Heightened Awareness (Uses two Extra slots): +1 Magic Power, and your senses function as though you were 25% larger, but you get -1 Perception.
- Strong (Uses two Extra slots): +1 Muscle.
- Big (Uses four Extra slots): Your size is doubled, your reach increases by 50%, you get +2 to Muscle, and your weight is multiplied by 8. You get +1 Toughness, -1 to AD, and -2 to Agility.
- Small: Your size and reach are halved, you get -2 to Muscle, and your weight is divided by 8. You get +1 to AD and Agility, but -1 to Toughness and Magic Power.
- Bloodline Access (Must already be [ Psychic ]): You gain access to a Psychic Bloodline.