Difference between revisions of "Extradimensional cephalopod"

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==== Extradimensional Cephalopod ====
 
==== Extradimensional Cephalopod ====
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{{Jpeg|Extradimensional Cephalopod|550px}}
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The extradimensional cephalopod is some sort of aquatic invertebrate, with eight thick purple tentacles, each of which has a [[purple gem]] on the end.
  
The extradimensional cephalopod is some sort of aquatic invertebrate, with eight thick purple tentacles, each of which has a [[purple gem]] on the end. The tentacles' [[unarmed]] attacks deal +4 damage, and can inflict wounds when used to make [[Grapple]] attacks. Extradimensional cephalopods are quite smart, can speak, and know every language. The tentacles do +2 damage with weapon attacks.
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Extradimensional cephalopods are quite smart, can speak, and know every language.
  
The body itself remains inside a watery [[extradimensional space]], with only its tentacles protruding, from eight eternally open entry points. Each entry point is a 1 meter radius circle, always aligned so that the water does not pour out, with an indestructible back. The body can teleport each entry point 60 meters as a [[standard action]]. If a tentacle's purple gem is removed, its entry point closes, and the tentacle is severed, although it can act on its own.
 
 
{{Creature
 
{{Creature
|name=Extradimensional Cephalopod Tentacle |points=50 |tier=Elite
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|name=Extradimensional Cephalopod Tentacle |points=30 |tier=Elite
 
|descriptors=[ [[Blooded]] ], [ [[Living]] ]
 
|descriptors=[ [[Blooded]] ], [ [[Living]] ]
|ad=9 (20 factor) |gd=9 (20 factor) |will=3 (15 factor)
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|basicspecialties=Physical Evasion, Slippery Wit, Offensive, Sturdy, Brutal
|attack=5 (60 factor) |initiative=2 |stealth=2 (5 factor) |perception=6 (5 factor)
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|advancedspecialties=Aggressive, Perceptive, Sturdy
|movement=Remains connected to body; when severed, has a 2 meter [[land speed]] with 5 meter jump distance, and a 2 meter [[swim speed]] with 0 meter sink.
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|extras=Quick
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|ad=5 |gd=4 |will=1
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|accuracy=2 |agility=3 |stealth=1 |perception=1
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|movement=Remains connected to body; when severed, has a 5 meter [[land speed]] with 5 meter jump distance, and a 5 meter [[swim speed]] with 0 meter sink.
 
|hp=2 |toughness=5
 
|hp=2 |toughness=5
|attacks=4
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|savedc=4 |muscle=1 |magic=0
|size=1 meter |reach=5 meters |carrying=81 [[Kilograms]] |weight=80 [[Kilograms]]
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|size=1 meter |reach=5 meters |weight=80 [[Kilograms]]
|abilities=Special (Survival) x1, Brawn x2, Violent x2
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|skills=[[Strongman|Strongman +6]], [[Legerdemain|Legerdemain +2]], [[Nature|Nature +2]]
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}}
 
}}
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The tentacles' [[unarmed]] attacks deal 1d6+3 damage ([[Muscle]] included), and can inflict wounds when used to make [[Grapple]] attacks.
  
 
{{Creature
 
{{Creature
|name=Extradimensional Cephalopod Body |points=200 |tier=Paragon
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|name=Extradimensional Cephalopod Body |points=148 |tier=Paragon
 
|descriptors=[ [[Blooded]] ], [ [[Living]] ]
 
|descriptors=[ [[Blooded]] ], [ [[Living]] ]
|abilities=Abnormally Huge x2, Special (Survival) x1
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|basicspecialties=Physical Evasion, Slippery Wit, Stubborn, Offensive, Sturdy
|ad=9 (30 factor) |gd=9 (30 factor) |will=4 (30 factor)
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|advancedspecialties=Determined 2, Perceptive 2, Sturdy 2, Super-Perceptive
|attack=4 (30 factor) |initiative=2 |stealth=3 (10 factor) |perception=5 (10 factor)
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|extras=Big 2
|movement=3 meter [[swim speed]] with 0 meter sink.
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|ad=3 |gd=5 |will=4
|hp=6 |toughness=5
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|accuracy=0 |agility=-3 |stealth=0 |perception=4
|attacks=2
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|movement=2 meter [[swim speed]] with 0 meter sink.
|size=4 meters |reach=0 meters |carrying=784 [[Kilograms]] |weight=5120 [[Kilograms]]
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|hp=3 |toughness=7
|skills=[[Strongman|Strongman +4]], [[Nature|Nature +2]]
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|savedc=7 |muscle=4 |magic=0
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|size=4 meters |reach=0 meters |weight=5120 [[Kilograms]]
 
}}
 
}}
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The body itself remains inside a watery [[extradimensional space]], with only its tentacles protruding, from eight eternally open entry points. Each entry point is a 1 meter radius circle, always aligned so that the water does not pour out, with an indestructible back. The body can teleport each entry point 150 meters as a [[standard action]]. If a tentacle's purple gem is removed, its entry point closes, and the tentacle is severed, although it can act on its own.
  
 
===== Advancement =====
 
===== Advancement =====
  
The Extradimensional Cephalopod body may be given up to six [[abilities]], with no more than three from any given category for the normal price. The tentacles may be given one additional ability the normal price. All Cephalopod tentacles must receive the same advancements.
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All Cephalopod tentacles must receive the same advancements.
  
'''Leaptopus (10 points per tentacle):''' When the Extradimensional Cephalopod teleports its entry points, it may teleport each entry point up to 60 meters away from the location of any other of its entry points.
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'''Leaptopus (10 points per tentacle):''' When the Extradimensional Cephalopod teleports its entry points, it may teleport each entry point up to 150 meters away from the location of any other of its entry points. The tentacles receive two [[Advanced Specialties]].
  
'''Brain Grapple (50 points):''' As a [[standard action]], the Extradimensional Cephalopod Body can force each other creature within its extradimensional space to make a DC 8 Will save or have the Extradimensional Cephalopod control every word the creature sees, hears, or speaks (the Extradimensional Cephalopod senses each word and may choose alterations immediately). This is a [[bound]] effect, and the Extradimensional Cephalopod can only have six creatures bound in this way at a time.
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'''Brain Grapple (50 points):''' As a [[standard action]], the Extradimensional Cephalopod Body can force each other creature within its extradimensional space to make a Will save or have the Extradimensional Cephalopod control every word the creature sees, hears, or speaks (the Extradimensional Cephalopod senses each word and may choose alterations immediately). This is a [[bound]] effect, and the Extradimensional Cephalopod can only have six creatures bound in this way at a time. The body gains two [[Advanced Specialties]].

Latest revision as of 19:54, 16 February 2018

Extradimensional Cephalopod

Extradimensional Cephalopod.jpg

The extradimensional cephalopod is some sort of aquatic invertebrate, with eight thick purple tentacles, each of which has a purple gem on the end.

Extradimensional cephalopods are quite smart, can speak, and know every language.


Extradimensional Cephalopod Tentacle
Elite   —   30 points
AD  5     GD 4     Will 1     HP  2     Toughness 5
Muscle 1     Accuracy  2     Save DC 4     Magic Power 0
Stealth 1     Perception 1     Agility 3
Descriptors  [ Blooded ], [ Living ]
Movement  Remains connected to body; when severed, has a 5 meter land speed with 5 meter jump distance, and a 5 meter swim speed with 0 meter sink.
Size  1 meter     Reach 5 meters
Carrying Capacity 20 kilograms      Weight 80 Kilograms
Basic Specialties  Physical Evasion, Slippery Wit, Offensive, Sturdy, Brutal
Advanced Specialties  Aggressive, Perceptive, Sturdy
Extras  Quick

The tentacles' unarmed attacks deal 1d6+3 damage (Muscle included), and can inflict wounds when used to make Grapple attacks.


Extradimensional Cephalopod Body
Paragon   —   148 points
AD  3     GD 5     Will 4     HP  3     Toughness 7
Muscle 4     Accuracy  0     Save DC 7     Magic Power 0
Stealth 0     Perception 4     Agility -3
Descriptors  [ Blooded ], [ Living ]
Movement  2 meter swim speed with 0 meter sink.
Size  4 meters     Reach 0 meters
Carrying Capacity 160 kilograms      Weight 5120 Kilograms
Basic Specialties  Physical Evasion, Slippery Wit, Stubborn, Offensive, Sturdy
Advanced Specialties  Determined 2, Perceptive 2, Sturdy 2, Super-Perceptive
Extras  Big 2

The body itself remains inside a watery extradimensional space, with only its tentacles protruding, from eight eternally open entry points. Each entry point is a 1 meter radius circle, always aligned so that the water does not pour out, with an indestructible back. The body can teleport each entry point 150 meters as a standard action. If a tentacle's purple gem is removed, its entry point closes, and the tentacle is severed, although it can act on its own.

Advancement

All Cephalopod tentacles must receive the same advancements.

Leaptopus (10 points per tentacle): When the Extradimensional Cephalopod teleports its entry points, it may teleport each entry point up to 150 meters away from the location of any other of its entry points. The tentacles receive two Advanced Specialties.

Brain Grapple (50 points): As a standard action, the Extradimensional Cephalopod Body can force each other creature within its extradimensional space to make a Will save or have the Extradimensional Cephalopod control every word the creature sees, hears, or speaks (the Extradimensional Cephalopod senses each word and may choose alterations immediately). This is a bound effect, and the Extradimensional Cephalopod can only have six creatures bound in this way at a time. The body gains two Advanced Specialties.