Difference between revisions of "Deathtouched"

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(Base Stats)
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|hp=1 |toughness=4 |savedc=6 |strongman=0 |magic=0
 
|hp=1 |toughness=4 |savedc=6 |strongman=0 |magic=0
 
|size=1 meter |reach=1 meter |movement=15 meter [[land speed|land]] with 1 meter jump. 3 meter [[swim speed|swim]] with 5 meter sink.
 
|size=1 meter |reach=1 meter |movement=15 meter [[land speed|land]] with 1 meter jump. 3 meter [[swim speed|swim]] with 5 meter sink.
|attacks=2 |weight=60-90 [[Kilograms]]
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|weight=60-90 [[Kilograms]]
 
}}
 
}}
  

Revision as of 10:39, 27 January 2015

Deathtouched

These pale, white-haired Humans were subjected to high but nonlethal amounts of White energies for significant periods of time, or are the descendants thereof.

Base Stats
Deathtouched
Common   —   3 points
AD  5     GD 5     Will 0     HP  1     Toughness 4
Accuracy  0     Save DC 6     Magic Power 0
Stealth 0     Perception 0     Agility 0
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ White ]
Movement  15 meter land with 1 meter jump. 3 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 60-90 Kilograms
Race  Deathtouched

Deathtouched live on a diet of bones, and when they kill a Common-tier or stronger creature with a heavy attack in melee, they may immediately heal 1 wound.

Deathtouched are somewhat attuned with White energies to the point that a predominance of other colors can impair their ability to live. While they have more non-White gems implanted than White ones they get -1 to Toughness.

Unique Options

Elite white power


Paragon White Power
Paragon Tier Expertise
Prerequisites  Deathtouched
Bonuses:
♦ Choose one of the following spells: animate skeletons, trace bindings, bone prison, or turn undead. You may cast that spell (sans Boosts) without needing charges or a gem.
♦ You can see 5% farther.
Special: This class may be taken multiple times.


Legend White Power
Legend Tier Expertise
Prerequisites  Deathtouched
Bonuses:
♦ Choose one of the following spells: wall of bone or spine throw. You may cast that spell (sans Boosts) without needing charges or a gem.
♦ You can see 5% farther.
Special: This class may be taken up to two times.