Difference between revisions of "Chimera"
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==== Chimera ==== | ==== Chimera ==== | ||
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This large quadruped has three heads. | This large quadruped has three heads. | ||
Revision as of 05:08, 23 May 2015
Chimera
This large quadruped has three heads.
Each head corresponds to a color, and no two heads on a chimera correspond to the same color.
Chimera Head Elite — 35 points
| |
AD 9 GD 8 Will 4 HP 2 Toughness 4 | |
Accuracy 1 Save DC 7 Magic Power 1 | |
Stealth 1 Perception 2 Agility 5 | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement N/A | |
Size 1 meter Reach 1 meter | |
Weight 50 Kilograms | |
Basic Specialties Avoider, Ungrabbable, Stubborn, Defensive, Offensive | |
Advanced Specialties Avoider, Ungrabbable, Determined, Aggressive, Might & Magic, Stealthy, Perceptive, Sturdy | |
Extras Quick |
Chimera Body Paragon — 138 points
| |
AD 6 GD 9 Will 4 HP 4 Toughness 8 | |
Accuracy 3 Save DC 9 Magic Power 0 | |
Stealth 1 Perception 2 Agility 5 | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 88 meter land speed with 6 meter jump. 41 meter burrow speed. 56 meter swim speed with 5 meter sink. | |
Size 4 meters Reach 2.25 meters | |
Weight 5000 Kilograms | |
Basic Specialties Avoider, Ungrabbable, Stubborn, Offensive, Sturdy | |
Advanced Specialties Avoider, Ungrabbable 2, Determined 2, Aggressive 2, Stealthy, Perceptive, Energetic, Sturdy 2, Super-Sturdy 2 | |
Extras Big 2 |
The chimera's heads act and are targeted separately, but move with the body. Each head has one "hand", its mouth, and deals 1d6+2 damage with unarmed attacks (Strongman included). The body has no "hands" but it deals 1d6+5 damage with unarmed attacks (Strongman included). If the body is slain, or all of the heads are slain, the Chimera dies.
Depending on the color, the head gets different powers:
[ Orange ]: As a standard action, it can breathe a 30 meter, 90 degree conical Muscle-Area blast of fire, which makes a ranged Magic-Damage attack against AD on each creature and unattended object in the area for 1d6+1 Heat damage. Wounded targets are lit on fire.
- The head is moderately smart, and can only speak Draconic languages.
[ Pink ]: As a standard action, the head can make itself frightening to any number of other creatures it specifies within 30 meters.
- The head is quite smart, and can only speak Feline languages.
[ Purple ]: As a standard action, the head can spit spatial phlegm at a creature, as a ranged Muscle-Damage attack against GD with a range of 30m/100m, for 1d6+3 Physical damage (Strongman included). If the creature is wounded, the Chimera may teleport that creature 5 meters in any direction.
- The head is not very smart, but knows and can speak every language.
[ White ]: As a standard action, the head can heal each head, and the main body, for 1 wound each.
- The head is moderately smart, and can speak.
[ Blue ]: As a standard action, it can spit lightning at each of three targets within 120 meters, making a ranged Magic-Damage attack against AD for each one. The lightning deals 1d8 Electricity damage (Magic Power included), and Stuns on a successful wound.
[ Green ]: As a standard action, the head can change its color to any other color for 1 minute.
Advancement
Fourth Head: The Chimera gains a fourth head, which may be of a color it already has a head for.
Head Regrowth (50 points): As a standard action, the Chimera can regrow a slain head, restoring it to 1 HP and curing it of the dead condition. This inflicts 1 wound on the body. The body gains four Advanced Specialties.