Difference between revisions of "Chimera"

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Chimera

Chimera.jpg

This large quadruped has three heads.

Each head corresponds to a color, and no two heads on a chimera correspond to the same color.


Chimera Head
Elite   —   35 points
AD  9     GD 8     Will 4     HP  2     Toughness 4
Accuracy  1     Save DC 7     Magic Power 1
Stealth 1     Perception 2     Agility 5
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  N/A
Size  1 meter     Reach 1 meter
Weight 50 Kilograms
Basic Specialties  Avoider, Ungrabbable, Stubborn, Defensive, Offensive
Advanced Specialties  Avoider, Ungrabbable, Determined, Aggressive, Might & Magic, Stealthy, Perceptive, Sturdy
Extras  Quick
Chimera Body
Paragon   —   138 points
AD  6     GD 9     Will 4     HP  4     Toughness 8
Accuracy  3     Save DC 9     Magic Power 0
Stealth 1     Perception 2     Agility 5
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  88 meter land speed with 6 meter jump. 41 meter burrow speed. 56 meter swim speed with 5 meter sink.
Size  4 meters     Reach 2.25 meters
Weight 5000 Kilograms
Basic Specialties  Avoider, Ungrabbable, Stubborn, Offensive, Sturdy
Advanced Specialties  Avoider, Ungrabbable 2, Determined 2, Aggressive 2, Stealthy, Perceptive, Energetic, Sturdy 2, Super-Sturdy 2
Extras  Big 2

The chimera's heads act and are targeted separately, but move with the body. Each head has one "hand", its mouth, and deals 1d6+2 damage with unarmed attacks (Strongman included). The body has no "hands" but it deals 1d6+5 damage with unarmed attacks (Strongman included). If the body is slain, or all of the heads are slain, the Chimera dies.

Depending on the color, the head gets different powers:

[ Orange ]: As a standard action, it can breathe a 30 meter, 90 degree conical Muscle-Area blast of fire, which makes a ranged Magic-Damage attack against AD on each creature and unattended object in the area for 1d6+1 Heat damage. Wounded targets are lit on fire.

The head is moderately smart, and can only speak Draconic languages.

[ Pink ]: As a standard action, the head can make itself frightening to any number of other creatures it specifies within 30 meters.

The head is quite smart, and can only speak Feline languages.

[ Purple ]: As a standard action, the head can spit spatial phlegm at a creature, as a ranged Muscle-Damage attack against GD with a range of 30m/100m, for 1d6+3 Physical damage (Strongman included). If the creature is wounded, the Chimera may teleport that creature 5 meters in any direction.

The head is not very smart, but knows and can speak every language.

[ White ]: As a standard action, the head can heal each head, and the main body, for 1 wound each.

The head is moderately smart, and can speak.

[ Blue ]: As a standard action, it can spit lightning at each of three targets within 120 meters, making a ranged Magic-Damage attack against AD for each one. The lightning deals 1d8 Electricity damage (Magic Power included), and Stuns on a successful wound.

[ Green ]: As a standard action, the head can change its color to any other color for 1 minute.

Advancement

Fourth Head: The Chimera gains a fourth head, which may be of a color it already has a head for.

Head Regrowth (50 points): As a standard action, the Chimera can regrow a slain head, restoring it to 1 HP and curing it of the dead condition. This inflicts 1 wound on the body. The body gains four Advanced Specialties.