Difference between revisions of "Chimera"

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|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|basicspecialties=Avoider, Ungrabbable, Stubborn, Defensive, Offensive
 
|basicspecialties=Avoider, Ungrabbable, Stubborn, Defensive, Offensive
|advancedspecialties=Avoider, Ungrabbable, Determined, Aggressive, Violent, Stealthy, Perceptive, Sturdy
+
|advancedspecialties=Avoider, Ungrabbable, Determined, Aggressive, Might & Magic, Stealthy, Perceptive, Sturdy
|abilities=Violent x1, Accurate x2
+
 
|ad=9 |gd=8 |will=4
 
|ad=9 |gd=8 |will=4
|accuracy=2 |agility=4 |stealth=1 |perception=2
+
|accuracy=1 |agility=4 |stealth=1 |perception=2
 
|movement=N/A
 
|movement=N/A
 
|hp=2 |toughness=4
 
|hp=2 |toughness=4
|attacks=3 |savedc=7 |damage=0
+
|savedc=7 |strongman=1 |magic=1
|size=1 meter |reach=1 meter |carrying=16 [[Kilograms]] |strongman=4 |weight=50 [[Kilograms]]
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|size=1 meter |reach=1 meter |weight=50 [[Kilograms]]
 
}}
 
}}
 
{{Creature
 
{{Creature
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|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|basicspecialties=Avoider, Ungrabbable, Stubborn, Offensive, Sturdy
 
|basicspecialties=Avoider, Ungrabbable, Stubborn, Offensive, Sturdy
|advancedspecialties=Avoider, Ungrabbable 2, Determined, Violent 2, Aggressive 2, Stealthy, Perceptive 1, Sturdy 2, Super-Sturdy 2
+
|advancedspecialties=Avoider, Ungrabbable 2, Determined 2, Aggressive 2, Stealthy, Perceptive, Energetic, Sturdy 2, Super-Sturdy 2
 
|extras=Big 2
 
|extras=Big 2
|ad=8 |gd=9 |will=3
+
|ad=6 |gd=9 |will=4
|accuracy=3 |agility=8 |stealth=1 |perception=2
+
|accuracy=1 |agility=5 |stealth=1 |perception=2
|movement=82 meter [[land speed]] with 6 meter jump. 35 meter [[burrow speed]]. 50 meter [[swim speed]] with 5 meter sink.
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|movement=88 meter [[land speed]] with 6 meter jump. 41 meter [[burrow speed]]. 56 meter [[swim speed]] with 5 meter sink.
|hp=4 |toughness=6
+
|hp=4 |toughness=8
|attacks=4 |savedc=8 |damage=0
+
|savedc=9 |strongman=4 |magic=0
|size=4 meters |reach=2.25 meters |carrying=784 [[Kilograms]] |strongman=7 |weight=5000 [[Kilograms]]
+
|size=4 meters |reach=2.25 meters |weight=5000 [[Kilograms]]
 
}}
 
}}
  
The chimera's heads act and are targeted separately, but move with the body. Each head has one "hand", its mouth, and deals 1d6+1 damage with [[unarmed]] attacks. The body has no "hands" but it deals 1d6+4 damage with [[unarmed]] attacks. If the body is slain, or all of the heads are slain, the Chimera dies.
+
The chimera's heads act and are targeted separately, but move with the body. Each head has one "hand", its mouth, and deals 1d6+2 damage with [[unarmed]] attacks ([[Strongman]] included). The body has no "hands" but it deals 1d6+5 damage with [[unarmed]] attacks ([[Strongman]] included). If the body is slain, or all of the heads are slain, the Chimera dies.
  
 
Depending on the color, the head gets different powers:
 
Depending on the color, the head gets different powers:
  
'''[ [[Orange]] ]:''' As a [[standard action]], it can breathe a 30 meter, 90 degree conical [[blast]] of fire, which makes a ranged attack against [[AD]] on each creature and unattended object in the area for 1d6+2 Heat damage. Wounded targets are lit [[on fire]].
+
'''[ [[Orange]] ]:''' As a [[standard action]], it can breathe a 30 meter, 90 degree conical [[Muscle-Area]] [[blast]] of fire, which makes a ranged [[Magic-Damage]] attack against [[AD]] on each creature and unattended object in the area for 1d6+2 Heat damage. Wounded targets are lit [[on fire]].
 
:The head is moderately smart, and can only speak Draconic languages.
 
:The head is moderately smart, and can only speak Draconic languages.
  
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:The head is quite smart, and can only speak Feline languages.
 
:The head is quite smart, and can only speak Feline languages.
  
'''[ [[Purple]] ]:''' As a [[standard action]], the head can spit spatial phlegm at a creature, as a ranged attack against [[GD]] with a range of 30m/100m, for 1d6+3 Physical damage. If the creature is wounded, the Chimera may [[teleport speed|teleport]] that creature 5 meters in any direction.
+
'''[ [[Purple]] ]:''' As a [[standard action]], the head can spit spatial phlegm at a creature, as a ranged [[Muscle-Damage]] attack against [[GD]] with a range of 30m/100m, for 1d6+4 Physical damage ([[Strongman]] included). If the creature is wounded, the Chimera may [[teleport speed|teleport]] that creature 5 meters in any direction.
 
:The head is not very smart, but knows and can speak every language.
 
:The head is not very smart, but knows and can speak every language.
  
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:The head is moderately smart, and can speak.
 
:The head is moderately smart, and can speak.
  
'''[ [[Blue]] ]:''' As a [[standard action]], it can spit lightning at each of three targets within 120 meters, making a ranged attack against [[AD]] for each one. The lightning deals 1d8 Electricity damage, and [[Stunned|Stuns]] on a successful wound.
+
'''[ [[Blue]] ]:''' As a [[standard action]], it can spit lightning at each of three targets within 120 meters, making a ranged [[Magic-Damage]] attack against [[AD]] for each one. The lightning deals 1d8+1 Electricity damage ([[Magic Power]] included), and [[Stunned|Stuns]] on a successful wound.
  
 
'''[ [[Green]] ]:''' As a [[standard action]], the head can change its color to any other color for 1 minute.
 
'''[ [[Green]] ]:''' As a [[standard action]], the head can change its color to any other color for 1 minute.

Revision as of 09:59, 29 January 2015

Chimera

This large quadruped has three heads.

Each head corresponds to a color, and no two heads on a chimera correspond to the same color.


Chimera Head
Elite   —   35 points
AD  9     GD 8     Will 4     HP  2     Toughness 4
Accuracy  1     Save DC 7     Magic Power 1
Stealth 1     Perception 2     Agility 4
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  N/A
Size  1 meter     Reach 1 meter
Weight 50 Kilograms
Basic Specialties  Avoider, Ungrabbable, Stubborn, Defensive, Offensive
Advanced Specialties  Avoider, Ungrabbable, Determined, Aggressive, Might & Magic, Stealthy, Perceptive, Sturdy
Chimera Body
Paragon   —   105 points
AD  6     GD 9     Will 4     HP  4     Toughness 8
Accuracy  1     Save DC 9     Magic Power 0
Stealth 1     Perception 2     Agility 5
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  88 meter land speed with 6 meter jump. 41 meter burrow speed. 56 meter swim speed with 5 meter sink.
Size  4 meters     Reach 2.25 meters
Weight 5000 Kilograms
Basic Specialties  Avoider, Ungrabbable, Stubborn, Offensive, Sturdy
Advanced Specialties  Avoider, Ungrabbable 2, Determined 2, Aggressive 2, Stealthy, Perceptive, Energetic, Sturdy 2, Super-Sturdy 2
Extras  Big 2

The chimera's heads act and are targeted separately, but move with the body. Each head has one "hand", its mouth, and deals 1d6+2 damage with unarmed attacks (Strongman included). The body has no "hands" but it deals 1d6+5 damage with unarmed attacks (Strongman included). If the body is slain, or all of the heads are slain, the Chimera dies.

Depending on the color, the head gets different powers:

[ Orange ]: As a standard action, it can breathe a 30 meter, 90 degree conical Muscle-Area blast of fire, which makes a ranged Magic-Damage attack against AD on each creature and unattended object in the area for 1d6+2 Heat damage. Wounded targets are lit on fire.

The head is moderately smart, and can only speak Draconic languages.

[ Pink ]: As a standard action, the head can make itself frightening to any number of other creatures it specifies within 30 meters.

The head is quite smart, and can only speak Feline languages.

[ Purple ]: As a standard action, the head can spit spatial phlegm at a creature, as a ranged Muscle-Damage attack against GD with a range of 30m/100m, for 1d6+4 Physical damage (Strongman included). If the creature is wounded, the Chimera may teleport that creature 5 meters in any direction.

The head is not very smart, but knows and can speak every language.

[ White ]: As a standard action, the head can heal each head, and the main body, for 1 wound each.

The head is moderately smart, and can speak.

[ Blue ]: As a standard action, it can spit lightning at each of three targets within 120 meters, making a ranged Magic-Damage attack against AD for each one. The lightning deals 1d8+1 Electricity damage (Magic Power included), and Stuns on a successful wound.

[ Green ]: As a standard action, the head can change its color to any other color for 1 minute.

Advancement

Fourth Head: The Chimera gains a fourth head, which may be of a color it already has a head for.

Head Regrowth (50 points): As a standard action, the Chimera can regrow a slain head, restoring it to 1 HP and curing it of the dead condition. This inflicts 1 wound on the body. The body gains four Advanced Specialties.