Difference between revisions of "Chimera"
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==== Chimera ==== | ==== Chimera ==== | ||
− | This large quadruped has three heads | + | This large quadruped has three heads. |
− | Each head corresponds to a color, and no two heads on a chimera correspond to the same color. | + | Each head corresponds to a color, and no two heads on a chimera correspond to the same color. |
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{{Creature | {{Creature | ||
|name=Chimera Head |points=35 |tier=Elite | |name=Chimera Head |points=35 |tier=Elite | ||
Line 27: | Line 12: | ||
|abilities=Violent x1, Accurate x2 | |abilities=Violent x1, Accurate x2 | ||
|ad=9 |gd=8 |will=4 | |ad=9 |gd=8 |will=4 | ||
− | |accuracy=2 | | + | |accuracy=2 |agility=4 |stealth=1 |perception=2 |
|movement=N/A | |movement=N/A | ||
|hp=2 |toughness=4 | |hp=2 |toughness=4 | ||
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|extras=Big 2 | |extras=Big 2 | ||
|ad=8 |gd=9 |will=3 | |ad=8 |gd=9 |will=3 | ||
− | |accuracy=3 | | + | |accuracy=3 |agility=8 |stealth=1 |perception=2 |
|movement=82 meter [[land speed]] with 6 meter jump. 35 meter [[burrow speed]]. 50 meter [[swim speed]] with 5 meter sink. | |movement=82 meter [[land speed]] with 6 meter jump. 35 meter [[burrow speed]]. 50 meter [[swim speed]] with 5 meter sink. | ||
|hp=4 |toughness=6 | |hp=4 |toughness=6 | ||
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|size=4 meters |reach=2.25 meters |carrying=784 [[Kilograms]] |strongman=7 |weight=5000 [[Kilograms]] | |size=4 meters |reach=2.25 meters |carrying=784 [[Kilograms]] |strongman=7 |weight=5000 [[Kilograms]] | ||
}} | }} | ||
+ | |||
+ | The chimera's heads act and are targeted separately, but move with the body. Each head has one "hand", its mouth, and deals 1d6+1 damage with [[unarmed]] attacks. The body has no "hands" but it deals 1d6+4 damage with [[unarmed]] attacks. If the body is slain, or all of the heads are slain, the Chimera dies. | ||
+ | |||
+ | Depending on the color, the head gets different powers: | ||
+ | |||
+ | '''[ [[Orange]] ]:''' As a [[standard action]], it can breathe a 30 meter, 90 degree conical [[blast]] of fire, which makes a ranged attack against [[AD]] on each creature and unattended object in the area for 1d6+2 Heat damage. Wounded targets are lit [[on fire]]. | ||
+ | :The head is moderately smart, and can only speak Draconic languages. | ||
+ | |||
+ | '''[ [[Pink]] ]:''' As a [[standard action]], the head can make itself [[fight or flight|frightening]] to any number of other creatures it specifies within 30 meters. | ||
+ | :The head is quite smart, and can only speak Feline languages. | ||
+ | |||
+ | '''[ [[Purple]] ]:''' As a [[standard action]], the head can spit spatial phlegm at a creature, as a ranged attack against [[GD]] with a range of 30m/100m, for 1d6+3 Physical damage. If the creature is wounded, the Chimera may [[teleport speed|teleport]] that creature 5 meters in any direction. | ||
+ | :The head is not very smart, but knows and can speak every language. | ||
+ | |||
+ | '''[ [[White]] ]:''' As a [[standard action]], the head can heal each head, and the main body, for 1 wound each. | ||
+ | :The head is moderately smart, and can speak. | ||
+ | |||
+ | '''[ [[Blue]] ]:''' As a [[standard action]], it can spit lightning at each of three targets within 120 meters, making a ranged attack against [[AD]] for each one. The lightning deals 1d8 Electricity damage, and [[Stunned|Stuns]] on a successful wound. | ||
+ | |||
+ | '''[ [[Green]] ]:''' As a [[standard action]], the head can change its color to any other color for 1 minute. | ||
===== Advancement ===== | ===== Advancement ===== |
Revision as of 18:08, 27 September 2014
Chimera
This large quadruped has three heads.
Each head corresponds to a color, and no two heads on a chimera correspond to the same color.
Chimera Head Elite — 35 points
| |
AD 9 GD 8 Will 4 HP 2 Toughness 4 | |
Accuracy 2 Save DC 7 | |
Stealth 1 Perception 2 Agility 4 | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement N/A | |
Size 1 meter Reach 1 meter | |
Weight 50 Kilograms | |
Basic Specialties Avoider, Ungrabbable, Stubborn, Defensive, Offensive | |
Advanced Specialties Avoider, Ungrabbable, Determined, Aggressive, Violent, Stealthy, Perceptive, Sturdy |
Chimera Body Paragon — 105 points
| |
AD 8 GD 9 Will 3 HP 4 Toughness 6 | |
Accuracy 3 Save DC 8 | |
Stealth 1 Perception 2 Agility 8 | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 82 meter land speed with 6 meter jump. 35 meter burrow speed. 50 meter swim speed with 5 meter sink. | |
Size 4 meters Reach 2.25 meters | |
Weight 5000 Kilograms | |
Basic Specialties Avoider, Ungrabbable, Stubborn, Offensive, Sturdy | |
Advanced Specialties Avoider, Ungrabbable 2, Determined, Violent 2, Aggressive 2, Stealthy, Perceptive 1, Sturdy 2, Super-Sturdy 2 | |
Extras Big 2 |
The chimera's heads act and are targeted separately, but move with the body. Each head has one "hand", its mouth, and deals 1d6+1 damage with unarmed attacks. The body has no "hands" but it deals 1d6+4 damage with unarmed attacks. If the body is slain, or all of the heads are slain, the Chimera dies.
Depending on the color, the head gets different powers:
[ Orange ]: As a standard action, it can breathe a 30 meter, 90 degree conical blast of fire, which makes a ranged attack against AD on each creature and unattended object in the area for 1d6+2 Heat damage. Wounded targets are lit on fire.
- The head is moderately smart, and can only speak Draconic languages.
[ Pink ]: As a standard action, the head can make itself frightening to any number of other creatures it specifies within 30 meters.
- The head is quite smart, and can only speak Feline languages.
[ Purple ]: As a standard action, the head can spit spatial phlegm at a creature, as a ranged attack against GD with a range of 30m/100m, for 1d6+3 Physical damage. If the creature is wounded, the Chimera may teleport that creature 5 meters in any direction.
- The head is not very smart, but knows and can speak every language.
[ White ]: As a standard action, the head can heal each head, and the main body, for 1 wound each.
- The head is moderately smart, and can speak.
[ Blue ]: As a standard action, it can spit lightning at each of three targets within 120 meters, making a ranged attack against AD for each one. The lightning deals 1d8 Electricity damage, and Stuns on a successful wound.
[ Green ]: As a standard action, the head can change its color to any other color for 1 minute.
Advancement
Fourth Head: The Chimera gains a fourth head, which may be of a color it already has a head for.
Head Regrowth (50 points): As a standard action, the Chimera can regrow a slain head, restoring it to 1 HP and curing it of the dead condition. This inflicts 1 wound on the body. The body gains four Advanced Specialties.