Difference between revisions of "Chimera"

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(Chimera)
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==== Chimera ====
 
==== Chimera ====
  
This large quadruped has three heads. The heads act and are targeted separately, but move with the body. Each head has one "hand", its mouth, and deals +2 damage with [[unarmed]] attacks. The body has no "hands" but it deals +5 damage with [[unarmed]] attacks. If the body is slain, or all of the heads are slain, the Chimera dies.
+
This large quadruped has three heads.  
  
Each head corresponds to a color, and no two heads on a chimera correspond to the same color. Depending on the color, the head gets different powers:
+
Each head corresponds to a color, and no two heads on a chimera correspond to the same color.  
  
'''Orange:''' As a [[standard action]], it can breathe a 30 meter, 90 degree conical [[blast]] of fire, which makes a ranged attack against [[AD]] on each creature and unattended object in the area for 1d6+2 Heat damage. Wounded targets are lit [[on fire]].
 
:The head is moderately smart, and can only speak Draconic languages.
 
 
'''Pink:''' As a [[standard action]], the head can make itself [[fight or flight|frightening]] to any number of other creatures it specifies within 30 meters.
 
:The head is quite smart, and can only speak Feline languages.
 
 
'''Purple:''' As a [[standard action]], the head can spit spatial phlegm at a creature, as a ranged attack against [[GD]] with a range of 30m/100m, for 1d6+3 Physical damage. If the creature is wounded, the Chimera may [[teleport speed|teleport]] that creature 5 meters in any direction.
 
:The head is not very smart, but knows and can speak every language.
 
 
'''White:''' As a [[standard action]], the head can heal each head, and the main body, for 1 wound each.
 
:The head is moderately smart, and can speak.
 
 
'''Blue:''' As a [[standard action]], it can spit lightning at each of three targets within 120 meters, making a ranged attack against [[AD]] for each one. The lightning deals 1d8 Electricity damage, and [[Stunned|Stuns]] on a successful wound.
 
 
'''Green:''' As a [[standard action]], the head can change its color to any other color for 1 minute.
 
 
{{Creature
 
{{Creature
 
|name=Chimera Head |points=35 |tier=Elite
 
|name=Chimera Head |points=35 |tier=Elite
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|abilities=Violent x1, Accurate x2
 
|abilities=Violent x1, Accurate x2
 
|ad=9 |gd=8 |will=4
 
|ad=9 |gd=8 |will=4
|accuracy=2 |initiative=6 |stealth=1 |perception=2
+
|accuracy=2 |agility=4 |stealth=1 |perception=2
 
|movement=N/A
 
|movement=N/A
 
|hp=2 |toughness=4
 
|hp=2 |toughness=4
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|extras=Big 2
 
|extras=Big 2
 
|ad=8 |gd=9 |will=3
 
|ad=8 |gd=9 |will=3
|accuracy=3 |initiative=12 |stealth=1 |perception=2
+
|accuracy=3 |agility=8 |stealth=1 |perception=2
 
|movement=82 meter [[land speed]] with 6 meter jump. 35 meter [[burrow speed]]. 50 meter [[swim speed]] with 5 meter sink.
 
|movement=82 meter [[land speed]] with 6 meter jump. 35 meter [[burrow speed]]. 50 meter [[swim speed]] with 5 meter sink.
 
|hp=4 |toughness=6
 
|hp=4 |toughness=6
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|size=4 meters |reach=2.25 meters |carrying=784 [[Kilograms]] |strongman=7 |weight=5000 [[Kilograms]]
 
|size=4 meters |reach=2.25 meters |carrying=784 [[Kilograms]] |strongman=7 |weight=5000 [[Kilograms]]
 
}}
 
}}
 +
 +
The chimera's heads act and are targeted separately, but move with the body. Each head has one "hand", its mouth, and deals 1d6+1 damage with [[unarmed]] attacks. The body has no "hands" but it deals 1d6+4 damage with [[unarmed]] attacks. If the body is slain, or all of the heads are slain, the Chimera dies.
 +
 +
Depending on the color, the head gets different powers:
 +
 +
'''[ [[Orange]] ]:''' As a [[standard action]], it can breathe a 30 meter, 90 degree conical [[blast]] of fire, which makes a ranged attack against [[AD]] on each creature and unattended object in the area for 1d6+2 Heat damage. Wounded targets are lit [[on fire]].
 +
:The head is moderately smart, and can only speak Draconic languages.
 +
 +
'''[ [[Pink]] ]:''' As a [[standard action]], the head can make itself [[fight or flight|frightening]] to any number of other creatures it specifies within 30 meters.
 +
:The head is quite smart, and can only speak Feline languages.
 +
 +
'''[ [[Purple]] ]:''' As a [[standard action]], the head can spit spatial phlegm at a creature, as a ranged attack against [[GD]] with a range of 30m/100m, for 1d6+3 Physical damage. If the creature is wounded, the Chimera may [[teleport speed|teleport]] that creature 5 meters in any direction.
 +
:The head is not very smart, but knows and can speak every language.
 +
 +
'''[ [[White]] ]:''' As a [[standard action]], the head can heal each head, and the main body, for 1 wound each.
 +
:The head is moderately smart, and can speak.
 +
 +
'''[ [[Blue]] ]:''' As a [[standard action]], it can spit lightning at each of three targets within 120 meters, making a ranged attack against [[AD]] for each one. The lightning deals 1d8 Electricity damage, and [[Stunned|Stuns]] on a successful wound.
 +
 +
'''[ [[Green]] ]:''' As a [[standard action]], the head can change its color to any other color for 1 minute.
  
 
===== Advancement =====
 
===== Advancement =====

Revision as of 18:08, 27 September 2014

Chimera

This large quadruped has three heads.

Each head corresponds to a color, and no two heads on a chimera correspond to the same color.


Chimera Head
Elite   —   35 points
AD  9     GD 8     Will 4     HP  2     Toughness 4
Accuracy  2     Save DC 7
Stealth 1     Perception 2     Agility 4
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  N/A
Size  1 meter     Reach 1 meter
Weight 50 Kilograms
Basic Specialties  Avoider, Ungrabbable, Stubborn, Defensive, Offensive
Advanced Specialties  Avoider, Ungrabbable, Determined, Aggressive, Violent, Stealthy, Perceptive, Sturdy
Chimera Body
Paragon   —   105 points
AD  8     GD 9     Will 3     HP  4     Toughness 6
Accuracy  3     Save DC 8
Stealth 1     Perception 2     Agility 8
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  82 meter land speed with 6 meter jump. 35 meter burrow speed. 50 meter swim speed with 5 meter sink.
Size  4 meters     Reach 2.25 meters
Weight 5000 Kilograms
Basic Specialties  Avoider, Ungrabbable, Stubborn, Offensive, Sturdy
Advanced Specialties  Avoider, Ungrabbable 2, Determined, Violent 2, Aggressive 2, Stealthy, Perceptive 1, Sturdy 2, Super-Sturdy 2
Extras  Big 2

The chimera's heads act and are targeted separately, but move with the body. Each head has one "hand", its mouth, and deals 1d6+1 damage with unarmed attacks. The body has no "hands" but it deals 1d6+4 damage with unarmed attacks. If the body is slain, or all of the heads are slain, the Chimera dies.

Depending on the color, the head gets different powers:

[ Orange ]: As a standard action, it can breathe a 30 meter, 90 degree conical blast of fire, which makes a ranged attack against AD on each creature and unattended object in the area for 1d6+2 Heat damage. Wounded targets are lit on fire.

The head is moderately smart, and can only speak Draconic languages.

[ Pink ]: As a standard action, the head can make itself frightening to any number of other creatures it specifies within 30 meters.

The head is quite smart, and can only speak Feline languages.

[ Purple ]: As a standard action, the head can spit spatial phlegm at a creature, as a ranged attack against GD with a range of 30m/100m, for 1d6+3 Physical damage. If the creature is wounded, the Chimera may teleport that creature 5 meters in any direction.

The head is not very smart, but knows and can speak every language.

[ White ]: As a standard action, the head can heal each head, and the main body, for 1 wound each.

The head is moderately smart, and can speak.

[ Blue ]: As a standard action, it can spit lightning at each of three targets within 120 meters, making a ranged attack against AD for each one. The lightning deals 1d8 Electricity damage, and Stuns on a successful wound.

[ Green ]: As a standard action, the head can change its color to any other color for 1 minute.

Advancement

Fourth Head: The Chimera gains a fourth head, which may be of a color it already has a head for.

Head Regrowth (50 points): As a standard action, the Chimera can regrow a slain head, restoring it to 1 HP and curing it of the dead condition. This inflicts 1 wound on the body. The body gains four Advanced Specialties.