Difference between revisions of "Chimera"

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==== Chimera ====
 
==== Chimera ====
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{{Jpeg|Chimera|350px}}
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This large quadruped has three heads.
  
This large quadruped has three heads. The heads act and are targeted separately, but move with the body. Each head has one "hand", its mouth, and deals +2 damage with [[unarmed]] attacks. The body has no "hands" but it deals +5 damage with [[unarmed]] attacks. If the body is slain, or all of the heads are slain, the Chimera dies.
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Each head corresponds to a color, and no two heads on a chimera correspond to the same color.  
  
Each head corresponds to a color, and no two heads on a chimera correspond to the same color. Depending on the color, the head gets different powers:
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{{Creature
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|name=Chimera Head |points=36 |tier=Elite
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|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
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|basicspecialties=Physical Evasion, Slippery Wit, Stubborn, Offensive, Sturdy
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|advancedspecialties=Determined, Aggressive, Perceptive, Sturdy
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|extras=Quick, Might & Magic
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|ad=5 |gd=5 |will=3
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|accuracy=1 |agility=5 |stealth=0 |perception=2
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|movement=N/A
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|hp=2 |toughness=5
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|savedc=5 |muscle=1 |magic=1
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|size=1 meter |reach=1 meter |weight=50 [[Kilograms]]
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}}
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{{Creature
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|name=Chimera Body |points=138 |tier=Paragon
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|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
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|basicspecialties=Physical Evasion, Slippery Wit, Stubborn, Offensive, Sturdy
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|advancedspecialties=Avoider, Ungrabbable 2, Aggressive 2, Stealthy, Sturdy 2
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|extras=Big 2
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|ad=4 |gd=7 |will=2
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|accuracy=3 |agility=4 |stealth=1 |perception=1
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|movement=82 meter [[land speed]] with 6 meter jump. 35 meter [[burrow speed]]. 50 meter [[swim speed]] with 5 meter sink.
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|hp=3 |toughness=7
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|savedc=5 |muscle=4 |magic=0
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|size=4 meters |reach=2.25 meters |weight=5000 [[Kilograms]]
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}}
  
'''Orange:''' As a [[standard action]], it can breathe a 30 meter, 90 degree conical [[blast]] of fire, which makes a ranged attack against [[AD]] on each creature and unattended object in the area for 1d6+2 Heat damage. Wounded targets are lit [[on fire]].
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The chimera's heads act and are targeted separately, but move with the body. Each head has one "hand", its mouth, and deals 1d6+2 damage with [[unarmed]] attacks ([[Muscle]] included). The body has no "hands" but it deals 1d6+5 damage with [[unarmed]] attacks ([[Muscle]] included). If the body is slain, or all of the heads are slain, the Chimera dies.
:The head is moderately smart, and ccan only speak Draconic languages.
+
  
'''Pink:''' As a [[standard action]], the head can make itself [[fight or flight|frightening 7]] to any number of other creatures it specifies within 30 meters.
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Depending on the color, the head gets different powers:
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'''[ [[Orange]] ]:''' As a [[standard action]], it can breathe a 30 meter, 90 degree conical [[Muscle-Area]] [[blast]] of fire, which makes a ranged [[Magic-Damage]] attack against [[AD]] on each creature and unattended object in the area for 1d6+1 Heat damage. Wounded targets are lit [[on fire]].
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:The head is moderately smart, and can only speak Draconic languages.
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'''[ [[Pink]] ]:''' As a [[standard action]], the head can make itself [[fight or flight|frightening]] to any number of other creatures it specifies within 30 meters.
 
:The head is quite smart, and can only speak Feline languages.
 
:The head is quite smart, and can only speak Feline languages.
  
'''Purple:''' As a [[standard action]], the head can spit spatial phlegm at a creature, as a ranged attack against [[GD]] with a range of 30m/100m, for 1d6+3 Physical damage. If the creature is wounded, the Chimera may [[teleport speed|teleport]] that creature 5 meters in any direction.
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'''[ [[Purple]] ]:''' As a [[standard action]], the head can spit spatial phlegm at a creature, as a ranged [[Muscle-Damage]] attack against [[GD]] with a range of 30m/100m, for 1d6+3 Physical damage ([[Muscle]] included). If the creature is wounded, the Chimera may [[teleport speed|teleport]] that creature 5 meters in any direction.
 
:The head is not very smart, but knows and can speak every language.
 
:The head is not very smart, but knows and can speak every language.
  
'''White:''' As a [[standard action]], the head can heal each head, and the main body, for 1 wound each.
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'''[ [[White]] ]:''' As a [[standard action]], the head can heal each head, and the main body, for 1 wound each.
 
:The head is moderately smart, and can speak.
 
:The head is moderately smart, and can speak.
  
'''Blue:''' As a [[standard action]], it can spit lightning at each of three targets within 120 meters, making a ranged attack against [[AD]] for each one. The lightning deals 1d8 Electricity damage, and [[Stunned|Stuns]] on a successful wound.
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'''[ [[Blue]] ]:''' As a [[standard action]], it can spit lightning at each of three targets within 120 meters, making a ranged [[Magic-Damage]] attack against [[AD]] for each one. The lightning deals 1d6+1 Electricity damage ([[Magic Power]] included), and [[Stunned|Stuns]] on a successful wound.
  
'''Green:''' As a [[standard action]], the head can change its color to any other color for 1 minute.
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'''[ [[Green]] ]:''' As a [[standard action]], the head can change its color to any other color for 1 minute.
{{Creature
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|name=Chimera Head |points=50 |tier=Elite
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|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
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|ad=8 (10 factor) |gd=8 (10 factor) |will=3 (10 factor)
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|attack=6 (25 factor +2 Ability) |initiative=6 |stealth=0 |perception=5 (15 factor)
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|movement=N/A
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|hp=2 |toughness=4
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|attacks=3
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|size=1 meter |reach=1 meter |carrying=16 [[Kilograms]] |weight=50 [[Kilograms]]
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|abilities=Violent x1, Accurate x2
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|skills=[[Strongman|Strongman +1]], [[Legerdemain|Legerdemain +1]], [[Bluff|Bluff +2]], [[Items|Items +2]]
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}}
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{{Creature
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|name=Chimera Body |points=200 |tier=Paragon
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|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
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|abilities=Abnormally Huge x2
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|ad=10 (40 factor) |gd=10 (40 factor) |will=3 (10 factor)
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|attack=5 (50 factor) |initiative=12 |stealth=0 |perception=2
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|movement=33 meter [[land speed]] with 6 meter jump. 14 meter [[burrow speed]]. 20 meter [[swim speed]] with 2 meter sink.
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|hp=3 |toughness=6
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|attacks=3
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|size=4 meters |reach=3 meters |carrying=784 [[Kilograms]] |weight=5000 [[Kilograms]]
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|abilities=Special (Survival) x2, Quick x3
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|skills=[[Legerdemain|Legerdemain +3]], [[Strongman|Strongman +4]], [[Acrobatics|Acrobatics +3]]
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}}
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===== Advancement =====
 
===== Advancement =====
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'''Fourth Head:''' The Chimera gains a fourth head, which may be of a color it already has a head for.
 
'''Fourth Head:''' The Chimera gains a fourth head, which may be of a color it already has a head for.
  
'''Head Regrowth (50 points):''' As a [[standard action]], the Chimera can regrow a slain head, restoring it to 1 HP and curing it of the [[dead]] condition. This inflicts 1 wound on the body.
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'''Head Regrowth (50 points):''' As a [[standard action]], the Chimera can regrow a slain head, restoring it to 1 HP and curing it of the [[dead]] condition. This inflicts 1 wound on the body. The body gains two [[Advanced Specialties]].

Latest revision as of 19:31, 16 February 2018

Chimera

Chimera.jpg

This large quadruped has three heads.

Each head corresponds to a color, and no two heads on a chimera correspond to the same color.


Chimera Head
Elite   —   36 points
AD  5     GD 5     Will 3     HP  2     Toughness 5
Muscle 1     Accuracy  1     Save DC 5     Magic Power 1
Stealth 0     Perception 2     Agility 5
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  N/A
Size  1 meter     Reach 1 meter
Carrying Capacity 20 kilograms      Weight 50 Kilograms
Basic Specialties  Physical Evasion, Slippery Wit, Stubborn, Offensive, Sturdy
Advanced Specialties  Determined, Aggressive, Perceptive, Sturdy
Extras  Quick, Might & Magic
Chimera Body
Paragon   —   138 points
AD  4     GD 7     Will 2     HP  3     Toughness 7
Muscle 4     Accuracy  3     Save DC 5     Magic Power 0
Stealth 1     Perception 1     Agility 4
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  82 meter land speed with 6 meter jump. 35 meter burrow speed. 50 meter swim speed with 5 meter sink.
Size  4 meters     Reach 2.25 meters
Carrying Capacity 160 kilograms      Weight 5000 Kilograms
Basic Specialties  Physical Evasion, Slippery Wit, Stubborn, Offensive, Sturdy
Advanced Specialties  Avoider, Ungrabbable 2, Aggressive 2, Stealthy, Sturdy 2
Extras  Big 2

The chimera's heads act and are targeted separately, but move with the body. Each head has one "hand", its mouth, and deals 1d6+2 damage with unarmed attacks (Muscle included). The body has no "hands" but it deals 1d6+5 damage with unarmed attacks (Muscle included). If the body is slain, or all of the heads are slain, the Chimera dies.

Depending on the color, the head gets different powers:

[ Orange ]: As a standard action, it can breathe a 30 meter, 90 degree conical Muscle-Area blast of fire, which makes a ranged Magic-Damage attack against AD on each creature and unattended object in the area for 1d6+1 Heat damage. Wounded targets are lit on fire.

The head is moderately smart, and can only speak Draconic languages.

[ Pink ]: As a standard action, the head can make itself frightening to any number of other creatures it specifies within 30 meters.

The head is quite smart, and can only speak Feline languages.

[ Purple ]: As a standard action, the head can spit spatial phlegm at a creature, as a ranged Muscle-Damage attack against GD with a range of 30m/100m, for 1d6+3 Physical damage (Muscle included). If the creature is wounded, the Chimera may teleport that creature 5 meters in any direction.

The head is not very smart, but knows and can speak every language.

[ White ]: As a standard action, the head can heal each head, and the main body, for 1 wound each.

The head is moderately smart, and can speak.

[ Blue ]: As a standard action, it can spit lightning at each of three targets within 120 meters, making a ranged Magic-Damage attack against AD for each one. The lightning deals 1d6+1 Electricity damage (Magic Power included), and Stuns on a successful wound.

[ Green ]: As a standard action, the head can change its color to any other color for 1 minute.

Advancement

Fourth Head: The Chimera gains a fourth head, which may be of a color it already has a head for.

Head Regrowth (50 points): As a standard action, the Chimera can regrow a slain head, restoring it to 1 HP and curing it of the dead condition. This inflicts 1 wound on the body. The body gains two Advanced Specialties.