Difference between revisions of "Chimera"
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==== Chimera ==== | ==== Chimera ==== | ||
+ | {{Jpeg|Chimera|350px}} | ||
+ | This large quadruped has three heads. | ||
− | + | Each head corresponds to a color, and no two heads on a chimera correspond to the same color. | |
− | + | {{Creature | |
+ | |name=Chimera Head |points=36 |tier=Elite | ||
+ | |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ] | ||
+ | |basicspecialties=Physical Evasion, Slippery Wit, Stubborn, Offensive, Sturdy | ||
+ | |advancedspecialties=Determined, Aggressive, Perceptive, Sturdy | ||
+ | |extras=Quick, Might & Magic | ||
+ | |ad=5 |gd=5 |will=3 | ||
+ | |accuracy=1 |agility=5 |stealth=0 |perception=2 | ||
+ | |movement=N/A | ||
+ | |hp=2 |toughness=5 | ||
+ | |savedc=5 |muscle=1 |magic=1 | ||
+ | |size=1 meter |reach=1 meter |weight=50 [[Kilograms]] | ||
+ | }} | ||
+ | {{Creature | ||
+ | |name=Chimera Body |points=138 |tier=Paragon | ||
+ | |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ] | ||
+ | |basicspecialties=Physical Evasion, Slippery Wit, Stubborn, Offensive, Sturdy | ||
+ | |advancedspecialties=Avoider, Ungrabbable 2, Aggressive 2, Stealthy, Sturdy 2 | ||
+ | |extras=Big 2 | ||
+ | |ad=4 |gd=7 |will=2 | ||
+ | |accuracy=3 |agility=4 |stealth=1 |perception=1 | ||
+ | |movement=82 meter [[land speed]] with 6 meter jump. 35 meter [[burrow speed]]. 50 meter [[swim speed]] with 5 meter sink. | ||
+ | |hp=3 |toughness=7 | ||
+ | |savedc=5 |muscle=4 |magic=0 | ||
+ | |size=4 meters |reach=2.25 meters |weight=5000 [[Kilograms]] | ||
+ | }} | ||
− | ' | + | The chimera's heads act and are targeted separately, but move with the body. Each head has one "hand", its mouth, and deals 1d6+2 damage with [[unarmed]] attacks ([[Muscle]] included). The body has no "hands" but it deals 1d6+5 damage with [[unarmed]] attacks ([[Muscle]] included). If the body is slain, or all of the heads are slain, the Chimera dies. |
− | + | ||
− | '''Pink:''' As a [[standard action]], the head can make itself [[fight or flight|frightening | + | Depending on the color, the head gets different powers: |
+ | |||
+ | '''[ [[Orange]] ]:''' As a [[standard action]], it can breathe a 30 meter, 90 degree conical [[Muscle-Area]] [[blast]] of fire, which makes a ranged [[Magic-Damage]] attack against [[AD]] on each creature and unattended object in the area for 1d6+1 Heat damage. Wounded targets are lit [[on fire]]. | ||
+ | :The head is moderately smart, and can only speak Draconic languages. | ||
+ | |||
+ | '''[ [[Pink]] ]:''' As a [[standard action]], the head can make itself [[fight or flight|frightening]] to any number of other creatures it specifies within 30 meters. | ||
:The head is quite smart, and can only speak Feline languages. | :The head is quite smart, and can only speak Feline languages. | ||
− | '''Purple:''' As a [[standard action]], the head can spit spatial phlegm at a creature, as a ranged attack against [[GD]] with a range of 30m/100m, for 1d6+3 Physical damage. If the creature is wounded, the Chimera may [[teleport speed|teleport]] that creature 5 meters in any direction. | + | '''[ [[Purple]] ]:''' As a [[standard action]], the head can spit spatial phlegm at a creature, as a ranged [[Muscle-Damage]] attack against [[GD]] with a range of 30m/100m, for 1d6+3 Physical damage ([[Muscle]] included). If the creature is wounded, the Chimera may [[teleport speed|teleport]] that creature 5 meters in any direction. |
:The head is not very smart, but knows and can speak every language. | :The head is not very smart, but knows and can speak every language. | ||
− | '''White:''' As a [[standard action]], the head can heal each head, and the main body, for 1 wound each. | + | '''[ [[White]] ]:''' As a [[standard action]], the head can heal each head, and the main body, for 1 wound each. |
:The head is moderately smart, and can speak. | :The head is moderately smart, and can speak. | ||
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− | + | '''[ [[Blue]] ]:''' As a [[standard action]], it can spit lightning at each of three targets within 120 meters, making a ranged [[Magic-Damage]] attack against [[AD]] for each one. The lightning deals 1d6+1 Electricity damage ([[Magic Power]] included), and [[Stunned|Stuns]] on a successful wound. | |
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− | + | '''[ [[Green]] ]:''' As a [[standard action]], the head can change its color to any other color for 1 minute. | |
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===== Advancement ===== | ===== Advancement ===== | ||
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'''Fourth Head:''' The Chimera gains a fourth head, which may be of a color it already has a head for. | '''Fourth Head:''' The Chimera gains a fourth head, which may be of a color it already has a head for. | ||
− | '''Head Regrowth (50 points):''' As a [[standard action]], the Chimera can regrow a slain head, restoring it to 1 HP and curing it of the [[dead]] condition. This inflicts 1 wound on the body. | + | '''Head Regrowth (50 points):''' As a [[standard action]], the Chimera can regrow a slain head, restoring it to 1 HP and curing it of the [[dead]] condition. This inflicts 1 wound on the body. The body gains two [[Advanced Specialties]]. |
Revision as of 19:31, 16 February 2018
Chimera
This large quadruped has three heads.
Each head corresponds to a color, and no two heads on a chimera correspond to the same color.
Chimera Head Elite — 36 points
| |
AD 5 GD 5 Will 3 HP 2 Toughness 5 | |
Muscle 1 Accuracy 1 Save DC 5 Magic Power 1 | |
Stealth 0 Perception 2 Agility 5 | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement N/A | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 20 kilograms Weight 50 Kilograms | |
Basic Specialties Physical Evasion, Slippery Wit, Stubborn, Offensive, Sturdy | |
Advanced Specialties Determined, Aggressive, Perceptive, Sturdy | |
Extras Quick, Might & Magic |
Chimera Body Paragon — 138 points
| |
AD 4 GD 7 Will 2 HP 3 Toughness 7 | |
Muscle 4 Accuracy 3 Save DC 5 Magic Power 0 | |
Stealth 1 Perception 1 Agility 4 | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 82 meter land speed with 6 meter jump. 35 meter burrow speed. 50 meter swim speed with 5 meter sink. | |
Size 4 meters Reach 2.25 meters | |
Carrying Capacity 160 kilograms Weight 5000 Kilograms | |
Basic Specialties Physical Evasion, Slippery Wit, Stubborn, Offensive, Sturdy | |
Advanced Specialties Avoider, Ungrabbable 2, Aggressive 2, Stealthy, Sturdy 2 | |
Extras Big 2 |
The chimera's heads act and are targeted separately, but move with the body. Each head has one "hand", its mouth, and deals 1d6+2 damage with unarmed attacks (Muscle included). The body has no "hands" but it deals 1d6+5 damage with unarmed attacks (Muscle included). If the body is slain, or all of the heads are slain, the Chimera dies.
Depending on the color, the head gets different powers:
[ Orange ]: As a standard action, it can breathe a 30 meter, 90 degree conical Muscle-Area blast of fire, which makes a ranged Magic-Damage attack against AD on each creature and unattended object in the area for 1d6+1 Heat damage. Wounded targets are lit on fire.
- The head is moderately smart, and can only speak Draconic languages.
[ Pink ]: As a standard action, the head can make itself frightening to any number of other creatures it specifies within 30 meters.
- The head is quite smart, and can only speak Feline languages.
[ Purple ]: As a standard action, the head can spit spatial phlegm at a creature, as a ranged Muscle-Damage attack against GD with a range of 30m/100m, for 1d6+3 Physical damage (Muscle included). If the creature is wounded, the Chimera may teleport that creature 5 meters in any direction.
- The head is not very smart, but knows and can speak every language.
[ White ]: As a standard action, the head can heal each head, and the main body, for 1 wound each.
- The head is moderately smart, and can speak.
[ Blue ]: As a standard action, it can spit lightning at each of three targets within 120 meters, making a ranged Magic-Damage attack against AD for each one. The lightning deals 1d6+1 Electricity damage (Magic Power included), and Stuns on a successful wound.
[ Green ]: As a standard action, the head can change its color to any other color for 1 minute.
Advancement
Fourth Head: The Chimera gains a fourth head, which may be of a color it already has a head for.
Head Regrowth (50 points): As a standard action, the Chimera can regrow a slain head, restoring it to 1 HP and curing it of the dead condition. This inflicts 1 wound on the body. The body gains two Advanced Specialties.