Difference between revisions of "Cave lizard"

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Cave Lizard

This is a person-sized scaly beast that walks upright and has incredibly short forelegs. It has no eyes.

Cave lizards are not particularly smart, and can only speak draconic languages.

Cave Lizard
Elite   —   22 points
AD  8     GD 6     Will 0     HP  1     Toughness 4
Accuracy  2     Save DC 6     Magic Power 0
Stealth 2     Perception 0     Agility 6
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Green ]
Movement  52 meter land speed with 10 meter jump. 52 meter burrow speed. 37 meter swim speed with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 100 Kilograms
Basic Specialties  Avoider, Defensive, Brutal, Offensive
Advanced Specialties  Aggressive, Energetic, Stealthy, Super-Energetic
Extras  Quick 2

The cave lizard has one "hand", its mouth, and its unarmed attacks deal 1d6+1 damage (Strongman included).

The cave lizard also has two melee Muscle-Damage Claw weapons which deal 1d6+1 Physical damage (Strongman included).

The cave lizard's penalties for using additional weapons decrease to -1 per weapon.

Cave lizards can put in a directed burst of speed when burrowing to Dash through any type of rock or soft metal as easily as if it were sand. Using this ability more than once in an hour makes the Cave Lizard tired until it sleeps for at least 4 hours.

Cave lizards can suspend their metabolisms while awake; time spent Delaying does not count for their need to breathe, eat, or drink.

Cave lizards cannot see, but the base range of their scent sense is 50 meters.

Advancement

Rapid Burrow (2 points): The cave lizard can use its directed burst of speed for a burrowing Dash one extra time per hour without becoming tired. The cave lizard gets a Basic Specialty.