Difference between revisions of "Cat"

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|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|ad=5 (0 factor) |gd=5 (0 factor) |will=1 (2 factor)
 
|ad=5 (0 factor) |gd=5 (0 factor) |will=1 (2 factor)
|attack=0 (0 factor) |initiative=0 |stealth=1 (2 factor) |perception=4 (1 factor)
+
|attack=0 (0 factor) |initiative=0 |stealth=1 (2 factor) |perception=0 (1 factor)
 
|movement=10 meter [[land speed]] with 2 meter jump. 5 meter [[swim speed]] with 5 meter sink.
 
|movement=10 meter [[land speed]] with 2 meter jump. 5 meter [[swim speed]] with 5 meter sink.
 
|hp=1 |toughness=3
 
|hp=1 |toughness=3

Revision as of 06:23, 12 March 2014

Cat

A cat is a small hairy quadruped. It only has one "hand", its mouth, and deals -1 damage with all attacks. They're remarkably good at falling, and take -3 damage from falls.

Cats are not particularly smart, and can only speak Feline languages.

Cat
Common   —   1 points
AD  5 (0 factor)     GD 5 (0 factor)     Will 1 (2 factor)     HP  1     Toughness 3
Accuracy  {{{accuracy}}}     Save DC 6
Stealth 1 (2 factor)     Perception 0 (1 factor)     Agility {{{agility}}}
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  10 meter land speed with 2 meter jump. 5 meter swim speed with 5 meter sink.
Size  0.25 meters     Reach 0.25 meters
Weight 2 Kilograms
Advancement

The Cat may be given up to three more abilities for the normal price.

Twin Tails (15 points): The Cat's tail splits into two, and the skin falls from its neck. It can speak, and becomes moderately smart. It gets +3 Factor bonuses to GD, Will, Attack Bonus, Stealth, and Perception. It can fling its head off of its neck and then immediately retrieve it: this gives it +5 meters to its reach for actions that use its "hand". It gains two common tier charges, which it can recharge with 5 minutes of concentration, and it knows glowing orb and necromancer's touch.