Difference between revisions of "Cat"
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|movement=10 meter [[land speed]] with 2 meter jump. 5 meter [[swim speed]] with 5 meter sink. | |movement=10 meter [[land speed]] with 2 meter jump. 5 meter [[swim speed]] with 5 meter sink. | ||
|hp=1 |toughness=3 | |hp=1 |toughness=3 | ||
− | |attacks=2 | + | |attacks=2 |savedc=6 |
|size=0.25 meters |reach=0.25 meters |carrying=0.25 [[Kilograms]] |strongman=2 |weight=2 [[Kilograms]] | |size=0.25 meters |reach=0.25 meters |carrying=0.25 [[Kilograms]] |strongman=2 |weight=2 [[Kilograms]] | ||
}} | }} |
Revision as of 04:19, 14 February 2014
Cat
A cat is a small hairy quadruped. It only has one "hand", its mouth, and deals -1 damage with all attacks. They're remarkably good at falling, and take -3 damage from falls.
Cats are not particularly smart, and can only speak Feline languages.
Cat Common — 1 points
| |
AD 5 (0 factor) GD 5 (0 factor) Will 1 (2 factor) HP 1 Toughness 3 | |
Accuracy {{{accuracy}}} Save DC 6 | |
Stealth 1 (2 factor) Perception 4 (1 factor) Agility {{{agility}}} | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 10 meter land speed with 2 meter jump. 5 meter swim speed with 5 meter sink. | |
Size 0.25 meters Reach 0.25 meters | |
Weight 2 Kilograms |
Advancement
The Cat may be given up to three more abilities for the normal price.
Twin Tails (15 points): The Cat's tail splits into two, and the skin falls from its neck. It can speak, and becomes moderately smart. It gets +3 Factor bonuses to GD, Will, Attack Bonus, Stealth, and Perception. It can fling its head off of its neck and then immediately retrieve it: this gives it +5 meters to its reach for actions that use its "hand". It gains two common tier charges, which it can recharge with 5 minutes of concentration, and it knows glowing orb and necromancer's touch.