Cactoad

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Cactoad

Cactoad.jpg

A Cactoad is a sort of cross between a cactus and a toad.

The cactoad is not particularly smart, and can only speak Cactus languages.

Cactoad
Elite   —   26 points
AD  8     GD 7     Will 2     HP  2     Toughness 5
Accuracy  1     Save DC 8     Magic Power 0
Stealth 2     Perception 0     Agility -2
Descriptors  [ Blooded ], [ Living ]
Movement  40 meter land speed with 8 meter jump. 40 meter swim speed with -5 meter sink.
Size  1 meter     Reach 1 meter
Weight 20 Kilograms
Basic Specialties  Ungrabbable, Defensive, Offensive, Well-Rounded, Sturdy
Advanced Specialties  Avoider, Ungrabbable, Determined, Aggressive, Sturdy, Stealthy
Extras  Strong

Cactoads deal 1d6+3 damage with unarmed attacks (Strongman included), and when one is struck with an unarmed attack, the attacker takes 1d6+3 Physical damage (Strongman included).

Cactoads have a Spine Tongue weapon with a range of 20m/100m that deals 1d8+1 Physical damage (Strongman included). When it successfully wounds a target with this weapon, the target is pulled adjacent to the Cactoad.

They also have a Magic-Damage Muscle-Area Heavy Skull-Shattering Croak weapon, which attacks all other creatures in a 10 meter blast for 1d10 Noise damage and deafens creatures for one round per wound. Skull-Shattering Croaks can be heard from 1000 meters away.

Advancement

Cactode (6 points): The Cactoad's croak is as soothing as it is loud. Any creature wounded by it must make a Will save or be stunned for 1 round. The radius of its croak increases by 5 meters. It gains two Advanced Specialties and becomes a [ Pink ] creature.

Cactrodes (10 points): Certain species of Cactoad have bulbs at the ends of their spines. These Cactoads, when struck with any attack by a creature 10 meters or less away, deal 1d6+2 Electricity damage (Strongman included) to that creature. This replaces the damage for being struck by an unarmed attack that Cactoads normally deal. It gains four Advanced Specialties and becomes a [ Blue ] creature.