Difference between revisions of "Boneshooter"
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Foxwarrior (Talk | contribs) (so, not actually like a crossbow much) |
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|fluff=This crossbow is lacking some necessary parts; like a place to put the bolt. It can be strapped onto an arm. | |fluff=This crossbow is lacking some necessary parts; like a place to put the bolt. It can be strapped onto an arm. | ||
|value=300 |weight=1 kilogram | |value=300 |weight=1 kilogram | ||
− | |descriptors=[ [[Magic- | + | |descriptors=[ [[Magic-Damage]] ], [ [[Piercing]] ] |
|damage=1d6+2 Physical | |damage=1d6+2 Physical | ||
|range=70m/200m | |range=70m/200m |
Revision as of 23:21, 29 March 2015
Boneshooter Magic Weapon
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This crossbow is lacking some necessary parts; like a place to put the bolt. It can be strapped onto an arm. | |
[ Magic-Damage ], [ Piercing ] | |
Value 300 copper Weight 1 kilogram
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Damage: 1d6+2 Physical | |
Range: 70m/200m | |
Reload Time: No Action | |
Handedness: The Boneshooter must be strapped to one arm; using it during a round prevents you from using whatever is in that hand, and vice-versa. | |
Ammunition: None | |
Effects: The Boneshooter grows and propels the wielder's arm bones. This inflicts a wound on the wielder every time it is fired. You cannot use the Boneshooter unless you are [ Bony ]. | |
Special: The Boneshooter cannot be fired without a white gem. |