Difference between revisions of "Boneshooter"
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|range=70m/200m | |range=70m/200m | ||
|reload=No Action | |reload=No Action | ||
− | |effect1={{Icon|White}} The Boneshooter grows and propels the wielder's arm bones. This inflicts a wound on the wielder every time it is fired. | + | |effect1={{Icon|White}} The Boneshooter grows and propels the wielder's arm bones. This inflicts a wound on the wielder every time it is fired. You cannot use the Boneshooter unless you are [ [[Bony]] ]. |
|handedness=The Boneshooter must be strapped to one arm; using it during a round prevents you from using whatever is in that hand, and vice-versa. | |handedness=The Boneshooter must be strapped to one arm; using it during a round prevents you from using whatever is in that hand, and vice-versa. | ||
|ammunition=None | |ammunition=None |
Revision as of 05:33, 17 December 2013
Boneshooter Magic Weapon
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This crossbow is lacking some necessary parts; like a place to put the bolt. It can be strapped onto an arm. | |
Value 300 copper Weight 1 kilogram
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Damage: 1d6+2 Physical | |
Range: 70m/200m | |
Reload Time: No Action | |
Handedness: The Boneshooter must be strapped to one arm; using it during a round prevents you from using whatever is in that hand, and vice-versa. | |
Ammunition: None | |
Effects: The Boneshooter grows and propels the wielder's arm bones. This inflicts a wound on the wielder every time it is fired. You cannot use the Boneshooter unless you are [ Bony ]. | |
Special: The Boneshooter cannot be fired without a white gem. The Boneshooter is a Piercing weapon. |