Difference between revisions of "Boneshooter"
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− | <onlyinclude>{{Item | + | <onlyinclude>{{Image|Boneshooter|200px}}{{Item |
|name=Boneshooter | |name=Boneshooter | ||
|itemtype=Magic Weapon | |itemtype=Magic Weapon | ||
− | |fluff=This crossbow is lacking some necessary parts | + | |fluff=This crossbow is lacking some necessary parts, like a place to put the bolt. It can be strapped onto an arm. |
|value=300 |weight=1 kilogram | |value=300 |weight=1 kilogram | ||
|descriptors=[ [[Magic-Damage]] ], [ [[Piercing]] ] | |descriptors=[ [[Magic-Damage]] ], [ [[Piercing]] ] |
Latest revision as of 05:16, 20 October 2016
Boneshooter Magic Weapon
| |
This crossbow is lacking some necessary parts, like a place to put the bolt. It can be strapped onto an arm. | |
[ Magic-Damage ], [ Piercing ] | |
Value 300 copper Weight 1 kilogram
| |
Damage: 1d6+2 Physical | |
Range: 70m/200m | |
Reload Time: No Action | |
Handedness: The Boneshooter must be strapped to one arm; using it during a round prevents you from using whatever is in that hand, and vice-versa. | |
Ammunition: None | |
Effects: The Boneshooter grows and propels the wielder's arm bones. This inflicts a wound on the wielder every time it is fired. You cannot use the Boneshooter unless you are [ Bony ]. | |
Special: The Boneshooter cannot be fired without a white gem. |