Difference between revisions of "Bone monstrosity"

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|descriptors=[ [[Bony]] ], [ [[Undead]] ], [ [[White]] ]
 
|descriptors=[ [[Bony]] ], [ [[Undead]] ], [ [[White]] ]
 
|basicspecialties=Ungrabbable, Defensive, Aggressive, Sturdy, Brutal
 
|basicspecialties=Ungrabbable, Defensive, Aggressive, Sturdy, Brutal
|advancedspecialties=Avoider 2, Ungrabbable 2, Determined 2, Violent 3, Aggressive 3, Perceptive 3, Sturdy 3, Energetic 2, Super-Sturdy 3
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|advancedspecialties=Avoider 2, Ungrabbable 3, Determined 2, Aggressive 3, Might & Magic 2, Perceptive 3, Sturdy 3, Energetic 2, Super-Sturdy 3
|extras=Big 4, Bulky 2
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|extras=Big 4
|abilities=Abnormally Huge x4, Special (Damage) x4, Accurate x2, Violent x2 |fearresponse=Frenzy
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|fearresponse=Frenzy
|ad=6 |gd=9 |will=3
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|ad=4 |gd=10 |will=3
|accuracy=2 |agility=-2 |stealth=-2 |perception=4
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|accuracy=-2 |agility=-6 |stealth=-2 |perception=4
|movement=25 meter [[land speed]] with 4 meter jump. 5 meter [[swim speed]] with 5 meter sink.
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|movement=37 meter [[land speed]] with 4 meter jump. 17 meter [[swim speed]] with 5 meter sink.
|hp=10 |toughness=8
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|hp=10 |toughness=10
|attacks=5 |savedc=8 |damage=3
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|savedc=8 |strongman=11 |magic=2
|size=16 meters |reach=5.06 meters |carrying=57600 [[Kilograms]] |strongman=15 |weight=81920 [[Kilograms]]
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|size=16 meters |reach=5.06 meters |weight=81920 [[Kilograms]]
 
}}
 
}}
  
The bone monstrosity's [[unarmed]] attacks deal 1d6+4 damage (damage bonus included) and [[fling]] each wounded creature 3d10 meters in the direction of the bone monstrosity's choice.  
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The bone monstrosity's [[unarmed]] attacks deal 1d6+12 damage ([[Strongman]] included) and [[fling]] each wounded creature 3d10 meters in the direction of the bone monstrosity's choice.  
  
 
Because it is made of normal sized bones, it can squeeze through holes only 0.5 meters wide, but it gets a -3 penalty to accuracy while partially squeezed.  
 
Because it is made of normal sized bones, it can squeeze through holes only 0.5 meters wide, but it gets a -3 penalty to accuracy while partially squeezed.  
  
As a [[standard action]] AND [[move action]], a bone monstrosity can glow with searing light, making a ranged attack that deals 1d10+2 Light damage (damage bonus included) to all other creatures and unattended objects in a 100 meter [[spray]]. [ [[Undead]] ] creatures that would be wounded by this searing light are brought under the bone monstrosity's control for that many rounds instead.
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As a [[standard action]] AND [[move action]], a bone monstrosity can glow with searing light, making a ranged [[Magic-Damage]] [[Muscle-Area]] attack that deals 1d10+2 Light damage ([[Magic Power]] included) to all other creatures and unattended objects in a 400 meter [[spray]] ([[Strongman]] included). [ [[Undead]] ] creatures that would be wounded by this searing light are brought under the bone monstrosity's control for that many rounds instead.
  
 
The bone monstrosity gets -1 to Perception in bright light.
 
The bone monstrosity gets -1 to Perception in bright light.
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'''Mass Animation (100 points):''' At the end of each of its turns, the Bone Monstrosity casts [[animate skeletons]] without an action. The [ [[Undead]] ] are [[bound]] to it. The Bone Monstrosity gains two more [[Advanced Specialties]].
 
'''Mass Animation (100 points):''' At the end of each of its turns, the Bone Monstrosity casts [[animate skeletons]] without an action. The [ [[Undead]] ] are [[bound]] to it. The Bone Monstrosity gains two more [[Advanced Specialties]].
  
'''Infinite Glow (50 points):''' The Bone Monstrosity can emanate a 1000 meter [[spray]] of light instead of a 100 meter one, but it only deals 1d6+1 Light damage (damage bonus included). The Bone Monstrosity gains two more [[Advanced Specialties]].
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'''Inescapable Radiance (50 points):''' The Bone Monstrosity can make its glow with searing light deal up to 5 less damage in exchange for getting the same amount as a bonus to the glow's [[Accuracy]]. The Bone Monstrosity gains two more [[Advanced Specialties]].

Revision as of 08:00, 30 January 2015

Bone Monstrosity

A bone monstrosity is a truly massive skeletal monster, shaped vaguely like an alligator and made entirely out of normal sized bones.

Bone monstrosities feast on a diet of bones. Bone monstrosities are not particularly smart, and can only speak sign languages. At the core of every bone monstrosity, there are 3 to 5 white gems.

Bone Monstrosity
Legend   —   411 points
AD  4     GD 10     Will 3     HP  10     Toughness 10
Accuracy  -2     Save DC 8     Magic Power 2
Stealth -2     Perception 4     Agility -6
Fear Response  Frenzy
Descriptors  [ Bony ], [ Undead ], [ White ]
Movement  37 meter land speed with 4 meter jump. 17 meter swim speed with 5 meter sink.
Size  16 meters     Reach 5.06 meters
Weight 81920 Kilograms
Basic Specialties  Ungrabbable, Defensive, Aggressive, Sturdy, Brutal
Advanced Specialties  Avoider 2, Ungrabbable 3, Determined 2, Aggressive 3, Might & Magic 2, Perceptive 3, Sturdy 3, Energetic 2, Super-Sturdy 3
Extras  Big 4

The bone monstrosity's unarmed attacks deal 1d6+12 damage (Strongman included) and fling each wounded creature 3d10 meters in the direction of the bone monstrosity's choice.

Because it is made of normal sized bones, it can squeeze through holes only 0.5 meters wide, but it gets a -3 penalty to accuracy while partially squeezed.

As a standard action AND move action, a bone monstrosity can glow with searing light, making a ranged Magic-Damage Muscle-Area attack that deals 1d10+2 Light damage (Magic Power included) to all other creatures and unattended objects in a 400 meter spray (Strongman included). [ Undead ] creatures that would be wounded by this searing light are brought under the bone monstrosity's control for that many rounds instead.

The bone monstrosity gets -1 to Perception in bright light.

Advancement

The Bone Monstrosity cannot gain Extras which add to movement speed.

Mass Animation (100 points): At the end of each of its turns, the Bone Monstrosity casts animate skeletons without an action. The [ Undead ] are bound to it. The Bone Monstrosity gains two more Advanced Specialties.

Inescapable Radiance (50 points): The Bone Monstrosity can make its glow with searing light deal up to 5 less damage in exchange for getting the same amount as a bonus to the glow's Accuracy. The Bone Monstrosity gains two more Advanced Specialties.