Difference between revisions of "Bone armor"

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(Constricting armor is extremely fashionable.)
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|effect=If you hit the target with an attack against [[GD]], they are armored in [[fullplate]] of bone, which weighs half as much as normal [[fullplate]]. The armor lasts for as long as it is [[bound]]. The spell ends if the armor is removed or destroyed.
 
|effect=If you hit the target with an attack against [[GD]], they are armored in [[fullplate]] of bone, which weighs half as much as normal [[fullplate]]. The armor lasts for as long as it is [[bound]]. The spell ends if the armor is removed or destroyed.
 
|ritual=The armor is absurdly heavy, weighing 20 times as much as normal [[fullplate]] but with four times the [[HP]].
 
|ritual=The armor is absurdly heavy, weighing 20 times as much as normal [[fullplate]] but with four times the [[HP]].
 +
|uniqueboosts=''Constricting (+0 Tiers):'' The wearer can only inhale as a [[standard action]], and they are [[squeezed]].
 +
''Complete (+0 Tiers):'' The armor completely covers their entire body, blocking vision and obscuring hearing. Attackers can't choose to treat the armor as [[total cover]] but must shoot at or through it instead.
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 
[[Category:Spell]]
 
[[Category:Spell]]

Revision as of 05:03, 14 February 2014

Bone armor.jpg
WhiteGem.png Bone Armor
Common
The target is suddenly protected by an amazingly strong suit of shining bone.
[ Bound ]
Cast Time: Move Action
Target: One creature you can see within 60 meters
Effect: If you hit the target with an attack against GD, they are armored in fullplate of bone, which weighs half as much as normal fullplate. The armor lasts for as long as it is bound. The spell ends if the armor is removed or destroyed.
Ritual Mode: The armor is absurdly heavy, weighing 20 times as much as normal fullplate but with four times the HP.
Unique Boosts: Constricting (+0 Tiers): The wearer can only inhale as a standard action, and they are squeezed.

Complete (+0 Tiers): The armor completely covers their entire body, blocking vision and obscuring hearing. Attackers can't choose to treat the armor as total cover but must shoot at or through it instead.