Difference between revisions of "Boat"

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(Movement Modes)
Line 30: Line 30:
 
'''Slow:''' Aquatic
 
'''Slow:''' Aquatic
 
* Minimum Speed: 0 meters
 
* Minimum Speed: 0 meters
* Maximum Speed: 40 meters
+
* Maximum Speed: 100 meters
 
* Turning Radius: 30 meters
 
* Turning Radius: 30 meters
  
 
'''Fast:''' Aquatic
 
'''Fast:''' Aquatic
* Minimum Speed: 40 meters
+
* Minimum Speed: 100 meters
* Maximum Speed: 90 meters
+
* Maximum Speed: 225 meters
 
* Turning Radius: 40 meters
 
* Turning Radius: 40 meters

Revision as of 06:02, 18 January 2014

Boat

Boat
1000 copper
AD  7 (5 factor)     GD 7 (5 factor)     Will 0 (0 factor)     HP  4     Toughness 4
Stealth 0
Descriptors  [ Machine ]
Size  6 meters     Reach 0 meters
Carrying Capacity 4000 kilograms      Weight 6000 kilograms

The boat can be equipped with weapons that can fire left, right, forward, and up.

If the boat is over-encumbered, it sinks over the course of 3 rounds.

Crew

Driver, 2 Deckhands, and 1 Gunner per weapon. Everyone is on deck.

Components

Mast (One targetable from all sides other than Bottom): HP 1, Toughness 4. Destroying the mast disables the fastest movement mode currently available to the ship.

Lower Hull (Targetable from all sides other than Top): HP -, Toughness 4. Damaging the lower hull causes the ship to begin filling with water. For every wound inflicted upon the lower hull, the ship takes on 200 kilograms of water per round.

Passengers (Concealment from Front and Rear, targetable from all sides other than Bottom): This is not really a component. Make attacks against the creatures on the deck of the boat at a -1 penalty.

Movement Modes

Slow: Aquatic

  • Minimum Speed: 0 meters
  • Maximum Speed: 100 meters
  • Turning Radius: 30 meters

Fast: Aquatic

  • Minimum Speed: 100 meters
  • Maximum Speed: 225 meters
  • Turning Radius: 40 meters