Difference between revisions of "Blimp"
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==== Blimp ==== | ==== Blimp ==== | ||
− | + | {{Image|Blimp|350px}} | |
{{Vehicle | {{Vehicle | ||
− | |name=Blimp |points= | + | |name=Blimp |points=70 |tier=Elite |
|descriptors=[ [[Machine]] ] | |descriptors=[ [[Machine]] ] | ||
− | |ad= | + | |ad=2 |gd=5 |will=2 |
|stealth=-2 | |stealth=-2 | ||
− | |hp= | + | |hp=7 |toughness=7 |
|size=40 meters |reach=0 meters |carrying=30000 [[kilograms]] |weight=22000 [[kilograms]] | |size=40 meters |reach=0 meters |carrying=30000 [[kilograms]] |weight=22000 [[kilograms]] | ||
|powerstorage=6 |powerregeneration=1 | |powerstorage=6 |powerregeneration=1 | ||
Line 15: | Line 15: | ||
===== Components ===== | ===== Components ===== | ||
− | '''Manifold''' (Targetable from all sides): HP -, Toughness | + | '''Manifold''' (Targetable from all sides): HP -, Toughness 6. Damaging the manifold causes the blimp to lose bouyancy. For every wound inflicted upon the manifold, the blimp's carrying capacity decreases by 5000 [[kilograms]]. |
− | + | ||
− | + | ||
− | ''' | + | '''Engines''' (One targetable from all sides other than Right, one targetable from all sides other than Left): HP 1, Toughness 6, AD 5. Destroying one makes it incapable of turning in the direction that one couldn't be targeted from, and disables the Fast movement mode. Destroying both keeps it from using the Slow movement mode either. |
===== Movement Modes ===== | ===== Movement Modes ===== |
Latest revision as of 23:59, 9 April 2018
Blimp
Blimp Elite — 700 Coins
| |
AD 2 GD 5 Will 2 HP 7 Toughness 7 | |
Descriptors [ Machine ] | |
Size 40 meters Reach 0 meters | |
Carrying Capacity 30000 kilograms Weight 22000 kilograms | |
Power Storage 6 Power Regeneration 1 |
If the blimp is over-encumbered, it sinks 75 meters per round.
Components
Manifold (Targetable from all sides): HP -, Toughness 6. Damaging the manifold causes the blimp to lose bouyancy. For every wound inflicted upon the manifold, the blimp's carrying capacity decreases by 5000 kilograms.
Engines (One targetable from all sides other than Right, one targetable from all sides other than Left): HP 1, Toughness 6, AD 5. Destroying one makes it incapable of turning in the direction that one couldn't be targeted from, and disables the Fast movement mode. Destroying both keeps it from using the Slow movement mode either.
Movement Modes
Slow: Aerial
- Minimum Speed: 0 meters
- Maximum Speed: 150 meters
- Turning Radius: 40 meters
- Climb: 10 meters
- Instability: 1