Difference between revisions of "Battlemech"

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(Created page with "==== Battlemech ==== {{Creature |name=Battlemech |points=150 |tier=Paragon |ad=10 (25 factor) |gd=10 (25 factor) |will=0 (0 factor) |fortitude=0 (0 factor) |stealth=0 |hp=6 |...")
 
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|size=8 meters |reach=0 meters |carrying=6000 [[kilograms]] |weight=10000 [[kilograms]]
 
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Revision as of 04:57, 27 March 2013

Battlemech

Battlemech
Paragon   —   150 points
AD  10 (25 factor)     GD 10 (25 factor)     Will 0 (0 factor)     HP  6     Toughness 6
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0     Perception {{{perception}}}     Agility {{{agility}}}
Descriptors  {{{descriptors}}}
Movement  {{{movement}}}
Size  8 meters     Reach 0 meters
Weight 10000 kilograms

The Battlemech's weapons can fire in any direction.

Options

You may apply up to one of the following options.

Jump Jets: The battlemech gains a new Movement Mode before SlowFly: Minimum Speed 0 meters, Maximum Speed 30 meters, 0 meter Turning Radius, aerial. The battlemech is worth 15 additional points.

Quadruped: The battlemech gains two additional legs, and doesn't suffer from losing legs until it loses a second one. This weighs 3000 kilograms.

You may apply any number of the following options.

Nuclear Engine (Requires Miniaturized Fission technology): The battlemech's speeds increase by 50%, and its carrying capacity increases by 3000 kilograms. When the Engine is destroyed, it explodes, making a ranged attack against every creature and unattended object in a 300 meter spray for 1d6+4 Heat damage, with an attack bonus of +5. The battlemech is worth 15 additional points.

Components

Legs (Two, targetable from any side except Top): HP 2, Toughness 6. Destroying a tire forces the battlemech to fall prone, and lose the ability to stand up again.

Engine (Targetable from Rear): HP 2, Toughness 7. Destroying the engine forces the battlemech to travel at half the speed it was moving on the previous round, then come to a halt.

Passengers (Total Concealment from Left and Right, targetable from all sides other than Bottom or Rear): This is not really a component. Make attacks against the creatures inside the Battlemech at a -2 penalty.

Movement Modes

Slow:

  • Minimum Speed: 0 meters
  • Maximum Speed: 40 meters
  • Turning Radius: 2 meters

Fast:

  • Minimum Speed: 40 meters
  • Maximum Speed: 100 meters
  • Turning Radius: 10 meters

Sprint:

  • Minimum Speed: 100 meters
  • Maximum Speed: 200 meters
  • Turning Radius: 40 meters