Bansheep

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Bansheep

Bansheep.jpg

A bansheep is a sheep with a fleshless head and iridescent blue wool.

Bansheep are not particularly smart, and can only speak Grassmuncher languages.

Bansheep
Paragon   —   100 points
AD  8     GD 8     Will 4     HP  4     Toughness 4
Accuracy  3     Save DC 7     Magic Power 0
Stealth 3     Perception 1     Agility 2
Descriptors  [ Blooded ], [ Bony ], [ Undead ], [ Blue ], [ White ]
Movement  51 meter land speed with 1 meter jump. 41 meter swim speed with 0 meter sink.
Size  1 meters     Reach 1 meter
Weight 70 Kilograms
Basic Specialties  Defensive, Offensive, Brutal, Sturdy, Stubborn
Advanced Specialties  Avoider 2, Ungrabbable 2, Determined 2, Aggressive 2, Stealthy 2, Perceptive, Sturdy 2, Energetic, Super-Aggressive
Extras  Destructive 3

The bansheep has one "hand", its mouth, and its unarmed attacks deal 1d6+2 damage (Strongman included).

As a standard action, the Bansheep can let loose a bone-chilling scream, attacking all other creatures and unattended objects within a 30 meter blast against AD for 1d6+1 Noise damage (Magic Power included). Wounded creatures are deafened for 1 minute per wound. While deafened in this way, if the creature dies, it is brought back with the stormwraith class under the Bansheep's control; after 1 round, if the stormwraith puts the party over its point limit, the stormwraith dies. Creatures animated with this scream have fresh souls, who enjoy most in the world floating through the sky and howling at the clouds.

Bansheep get -1 to Perception while exposed to bright light.

Advancement

Storm Wool (20 points): The Bansheep gets two more Advanced Specialties, and its Unarmed attacks deal Electricity damage instead of Physical, and stun for 1 round on a successful wound.