Bansheep

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Bansheep

Bansheep.jpg

A bansheep is a sheep with a fleshless head and iridescent blue wool.

Bansheep are not particularly smart, and can only speak Grassmuncher languages.

Bansheep
Paragon   —   105 points
AD  8     GD 8     Will 3     HP  4     Toughness 4
Accuracy  2     Save DC 7
Stealth 3     Perception 1     Agility 1
Descriptors  [ Blooded ], [ Bony ], [ Undead ], [ Blue ], [ White ]
Movement  45 meter land speed with 1 meter jump. 35 meter swim speed with 0 meter sink.
Size  1 meters     Reach 1 meter
Weight 70 Kilograms
Basic Specialties  Defensive, Offensive, Brutal, Sturdy, Stubborn
Advanced Specialties  Avoider 2, Ungrabbable 2, Determined, Violent 2, Aggressive 2, Stealthy 2, Perceptive, Sturdy 2, Super-Aggressive
Extras  Destructive 3

The bansheep has one "hand", its mouth, and its unarmed attacks deal 1d6+3 damage (damage bonus included).

As a standard action, the Bansheep can let loose a bone-chilling scream, attacking all other creatures and unattended objects within a 30 meter blast against AD for 1d6+4 Noise damage (damage bonus included). Wounded creatures are deafened for 1 minute per wound. While deafened in this way, if the creature dies, it is brought back with the stormwraith class under the Bansheep's control; after 1 round, if the stormwraith puts the party over its point limit, the stormwraith dies and loses the stormwraith class.

The Bansheep gets Demolition +6.

Bansheep get -1 to Perception while exposed to bright light.

Advancement

Storm Wool (20 points): The Bansheep gets two more Advanced Specialties, and its Unarmed attacks deal Electricity damage instead of Physical, and stun for 1 round on a successful wound.