Difference between revisions of "Bansheep"

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(Bansheep)
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==== Bansheep ====
 
==== Bansheep ====
  
A bansheep is a sheep with a fleshless head and iridescent blue wool. It has one "hand", its mouth, and its [[unarmed]] attacks deal +4 damage (damage bonus included).
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A bansheep is a sheep with a fleshless head and iridescent blue wool.
 
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As a [[standard action]], the Bansheep can let loose a bone-chilling scream, attacking all other creatures and unattended objects within a 30 meter [[blast]] against [[AD]] for 1d6+4 Noise damage (damage bonus included). Wounded creatures are deafened for 1 minute per wound. While deafened in this way, if the creature dies, it is brought back with the [[stormwraith]] class under the Bansheep's control; after 1 round, if the [[stormwraith]] puts the party over its point limit, the [[stormwraith]] dies and loses the [[stormwraith]] class.
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The Bansheep gets [[Demolition]] +6.
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Bansheep get -1 to [[Perception]] while exposed to bright light.
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Bansheep are not particularly smart, and can only speak Grassmuncher languages.
 
Bansheep are not particularly smart, and can only speak Grassmuncher languages.
 
{{Creature
 
{{Creature
 
|name=Bansheep |points=105 |tier=Paragon
 
|name=Bansheep |points=105 |tier=Paragon
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Undead]] ]
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|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Undead]] ], [ [[Blue]] ], [ [[White]] ]
 
|basicspecialties=Defensive, Offensive, Brutal, Sturdy, Stubborn
 
|basicspecialties=Defensive, Offensive, Brutal, Sturdy, Stubborn
 
|advancedspecialties=Avoider 2, Ungrabbable 2, Determined, Violent 2, Aggressive 2, Stealthy 2, Perceptive, Sturdy 2, Super-Aggressive
 
|advancedspecialties=Avoider 2, Ungrabbable 2, Determined, Violent 2, Aggressive 2, Stealthy 2, Perceptive, Sturdy 2, Super-Aggressive
 
|extras=Destructive 3
 
|extras=Destructive 3
 
|ad=8 |gd=8 |will=3
 
|ad=8 |gd=8 |will=3
|accuracy=2 |initiative=0 |stealth=3 |perception=1
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|accuracy=2 |agility=1 |stealth=3 |perception=1
 
|movement=45 meter [[land speed]] with 1 meter jump. 35 meter [[swim speed]] with 0 meter sink.
 
|movement=45 meter [[land speed]] with 1 meter jump. 35 meter [[swim speed]] with 0 meter sink.
 
|hp=4 |toughness=4
 
|hp=4 |toughness=4
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|size=1 meters |reach=1 meter |carrying=36 [[Kilograms]] |strongman=6 |weight=70 [[Kilograms]]
 
|size=1 meters |reach=1 meter |carrying=36 [[Kilograms]] |strongman=6 |weight=70 [[Kilograms]]
 
}}
 
}}
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The bansheep has one "hand", its mouth, and its [[unarmed]] attacks deal 1d6+3 damage (damage bonus included).
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As a [[standard action]], the Bansheep can let loose a bone-chilling scream, attacking all other creatures and unattended objects within a 30 meter [[blast]] against [[AD]] for 1d6+4 Noise damage (damage bonus included). Wounded creatures are deafened for 1 minute per wound. While deafened in this way, if the creature dies, it is brought back with the [[stormwraith]] class under the Bansheep's control; after 1 round, if the [[stormwraith]] puts the party over its point limit, the [[stormwraith]] dies and loses the [[stormwraith]] class.
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 +
The Bansheep gets [[Demolition]] +6.
 +
 +
Bansheep get -1 to [[Perception]] while exposed to bright light.
  
 
===== Advancement =====
 
===== Advancement =====
  
 
'''Storm Wool (20 points):''' The Bansheep gets two more Advanced Specialties, and its [[Unarmed]] attacks deal Electricity damage instead of Physical, and [[stunned|stun]] for 1 round on a successful wound.
 
'''Storm Wool (20 points):''' The Bansheep gets two more Advanced Specialties, and its [[Unarmed]] attacks deal Electricity damage instead of Physical, and [[stunned|stun]] for 1 round on a successful wound.

Revision as of 17:44, 27 September 2014

Bansheep

A bansheep is a sheep with a fleshless head and iridescent blue wool.

Bansheep are not particularly smart, and can only speak Grassmuncher languages.

Bansheep
Paragon   —   105 points
AD  8     GD 8     Will 3     HP  4     Toughness 4
Accuracy  2     Save DC 7
Stealth 3     Perception 1     Agility 1
Descriptors  [ Blooded ], [ Bony ], [ Undead ], [ Blue ], [ White ]
Movement  45 meter land speed with 1 meter jump. 35 meter swim speed with 0 meter sink.
Size  1 meters     Reach 1 meter
Weight 70 Kilograms
Basic Specialties  Defensive, Offensive, Brutal, Sturdy, Stubborn
Advanced Specialties  Avoider 2, Ungrabbable 2, Determined, Violent 2, Aggressive 2, Stealthy 2, Perceptive, Sturdy 2, Super-Aggressive
Extras  Destructive 3

The bansheep has one "hand", its mouth, and its unarmed attacks deal 1d6+3 damage (damage bonus included).

As a standard action, the Bansheep can let loose a bone-chilling scream, attacking all other creatures and unattended objects within a 30 meter blast against AD for 1d6+4 Noise damage (damage bonus included). Wounded creatures are deafened for 1 minute per wound. While deafened in this way, if the creature dies, it is brought back with the stormwraith class under the Bansheep's control; after 1 round, if the stormwraith puts the party over its point limit, the stormwraith dies and loses the stormwraith class.

The Bansheep gets Demolition +6.

Bansheep get -1 to Perception while exposed to bright light.

Advancement

Storm Wool (20 points): The Bansheep gets two more Advanced Specialties, and its Unarmed attacks deal Electricity damage instead of Physical, and stun for 1 round on a successful wound.