Difference between revisions of "Bansheep"
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==== Bansheep ==== | ==== Bansheep ==== | ||
− | A bansheep is a sheep with a fleshless head and iridescent blue wool | + | A bansheep is a sheep with a fleshless head and iridescent blue wool. |
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Bansheep are not particularly smart, and can only speak Grassmuncher languages. | Bansheep are not particularly smart, and can only speak Grassmuncher languages. | ||
{{Creature | {{Creature | ||
|name=Bansheep |points=105 |tier=Paragon | |name=Bansheep |points=105 |tier=Paragon | ||
− | |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Undead]] ] | + | |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Undead]] ], [ [[Blue]] ], [ [[White]] ] |
|basicspecialties=Defensive, Offensive, Brutal, Sturdy, Stubborn | |basicspecialties=Defensive, Offensive, Brutal, Sturdy, Stubborn | ||
|advancedspecialties=Avoider 2, Ungrabbable 2, Determined, Violent 2, Aggressive 2, Stealthy 2, Perceptive, Sturdy 2, Super-Aggressive | |advancedspecialties=Avoider 2, Ungrabbable 2, Determined, Violent 2, Aggressive 2, Stealthy 2, Perceptive, Sturdy 2, Super-Aggressive | ||
|extras=Destructive 3 | |extras=Destructive 3 | ||
|ad=8 |gd=8 |will=3 | |ad=8 |gd=8 |will=3 | ||
− | |accuracy=2 | | + | |accuracy=2 |agility=1 |stealth=3 |perception=1 |
|movement=45 meter [[land speed]] with 1 meter jump. 35 meter [[swim speed]] with 0 meter sink. | |movement=45 meter [[land speed]] with 1 meter jump. 35 meter [[swim speed]] with 0 meter sink. | ||
|hp=4 |toughness=4 | |hp=4 |toughness=4 | ||
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|size=1 meters |reach=1 meter |carrying=36 [[Kilograms]] |strongman=6 |weight=70 [[Kilograms]] | |size=1 meters |reach=1 meter |carrying=36 [[Kilograms]] |strongman=6 |weight=70 [[Kilograms]] | ||
}} | }} | ||
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+ | The bansheep has one "hand", its mouth, and its [[unarmed]] attacks deal 1d6+3 damage (damage bonus included). | ||
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+ | As a [[standard action]], the Bansheep can let loose a bone-chilling scream, attacking all other creatures and unattended objects within a 30 meter [[blast]] against [[AD]] for 1d6+4 Noise damage (damage bonus included). Wounded creatures are deafened for 1 minute per wound. While deafened in this way, if the creature dies, it is brought back with the [[stormwraith]] class under the Bansheep's control; after 1 round, if the [[stormwraith]] puts the party over its point limit, the [[stormwraith]] dies and loses the [[stormwraith]] class. | ||
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+ | The Bansheep gets [[Demolition]] +6. | ||
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+ | Bansheep get -1 to [[Perception]] while exposed to bright light. | ||
===== Advancement ===== | ===== Advancement ===== | ||
'''Storm Wool (20 points):''' The Bansheep gets two more Advanced Specialties, and its [[Unarmed]] attacks deal Electricity damage instead of Physical, and [[stunned|stun]] for 1 round on a successful wound. | '''Storm Wool (20 points):''' The Bansheep gets two more Advanced Specialties, and its [[Unarmed]] attacks deal Electricity damage instead of Physical, and [[stunned|stun]] for 1 round on a successful wound. |
Revision as of 17:44, 27 September 2014
Bansheep
A bansheep is a sheep with a fleshless head and iridescent blue wool.
Bansheep are not particularly smart, and can only speak Grassmuncher languages.
Bansheep Paragon — 105 points
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AD 8 GD 8 Will 3 HP 4 Toughness 4 | |
Accuracy 2 Save DC 7 | |
Stealth 3 Perception 1 Agility 1 | |
Descriptors [ Blooded ], [ Bony ], [ Undead ], [ Blue ], [ White ] | |
Movement 45 meter land speed with 1 meter jump. 35 meter swim speed with 0 meter sink. | |
Size 1 meters Reach 1 meter | |
Weight 70 Kilograms | |
Basic Specialties Defensive, Offensive, Brutal, Sturdy, Stubborn | |
Advanced Specialties Avoider 2, Ungrabbable 2, Determined, Violent 2, Aggressive 2, Stealthy 2, Perceptive, Sturdy 2, Super-Aggressive | |
Extras Destructive 3 |
The bansheep has one "hand", its mouth, and its unarmed attacks deal 1d6+3 damage (damage bonus included).
As a standard action, the Bansheep can let loose a bone-chilling scream, attacking all other creatures and unattended objects within a 30 meter blast against AD for 1d6+4 Noise damage (damage bonus included). Wounded creatures are deafened for 1 minute per wound. While deafened in this way, if the creature dies, it is brought back with the stormwraith class under the Bansheep's control; after 1 round, if the stormwraith puts the party over its point limit, the stormwraith dies and loses the stormwraith class.
The Bansheep gets Demolition +6.
Bansheep get -1 to Perception while exposed to bright light.
Advancement
Storm Wool (20 points): The Bansheep gets two more Advanced Specialties, and its Unarmed attacks deal Electricity damage instead of Physical, and stun for 1 round on a successful wound.