Difference between revisions of "Bansheep"

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(this change actually requires a bit of attention)
(it looks like Save DCs are liable to get dumped by people who don't care about them, doesn't it)
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|movement=45 meter [[land speed]] with 1 meter jump. 35 meter [[swim speed]] with 0 meter sink.
 
|movement=45 meter [[land speed]] with 1 meter jump. 35 meter [[swim speed]] with 0 meter sink.
 
|hp=4 |toughness=4
 
|hp=4 |toughness=4
|attacks=4 |savedc=9 |damage=3
+
|attacks=4 |savedc=6 |damage=3
 
|size=1 meters |reach=1 meter |carrying=36 [[Kilograms]] |strongman=6 |weight=70 [[Kilograms]]
 
|size=1 meters |reach=1 meter |carrying=36 [[Kilograms]] |strongman=6 |weight=70 [[Kilograms]]
 
}}
 
}}

Revision as of 04:33, 17 June 2014

Bansheep

A bansheep is a sheep with a fleshless head and iridescent blue wool. It has one "hand", its mouth, and its unarmed attacks deal +4 damage (damage bonus included).

As a standard action, the Bansheep can let loose a bone-chilling scream, attacking all other creatures and unattended objects within a 30 meter blast against AD for 1d6+4 Noise damage (damage bonus included). Wounded creatures are deafened for 1 minute per wound. While deafened in this way, if the creature dies, it is brought back with the stormwraith class under the Bansheep's control; after 1 round, if the stormwraith puts the party over its point limit, the stormwraith dies and loses the stormwraith class.

The Bansheep gets Demolition +3.

Bansheep get -1 to Perception while exposed to bright light.

Bansheep are not particularly smart, and can only speak Grassmuncher languages.

Bansheep
Paragon   —   110 points
AD  8     GD 8     Will 3     HP  4     Toughness 4
Accuracy  2     Save DC 6
Stealth 3     Perception 1     Agility {{{agility}}}
Descriptors  [ Blooded ], [ Bony ], [ Undead ]
Movement  45 meter land speed with 1 meter jump. 35 meter swim speed with 0 meter sink.
Size  1 meters     Reach 1 meter
Weight 70 Kilograms
Basic Specialties  Defensive, Offensive, Brutal, Sturdy, Stubborn
Advanced Specialties  Avoider 2, Ungrabbable 2, Stubborn, Violent 2, Aggressive 2, Stealthy 2, Perceptive, Sturdy 2, Super-Aggressive
Extras  Destructive 3
Advancement

Storm Wool (20 points): The Bansheep gets two more Advanced Specialties, and its Unarmed attacks deal Electricity damage instead of Physical, and stun for 1 round on a successful wound.