Difference between revisions of "Attack dog"
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|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ] | |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ] | ||
|ad=6 (3 factor) |gd=5 (1 factor) |will=0 (0 factor) | |ad=6 (3 factor) |gd=5 (1 factor) |will=0 (0 factor) | ||
− | |attack=1 (2 factor) |initiative=0 |stealth=0 |perception= | + | |attack=1 (2 factor) |initiative=0 |stealth=0 |perception=0 |
|movement=20 meter [[land speed]] with 3 meter jump. 10 meter [[swim speed]] with 5 meter sink. | |movement=20 meter [[land speed]] with 3 meter jump. 10 meter [[swim speed]] with 5 meter sink. | ||
|hp=1 |toughness=4 | |hp=1 |toughness=4 |
Revision as of 06:20, 12 March 2014
Attack Dog
An attack dog is a big toothy quadruped. It only has one "hand", its mouth, and gets +2 damage with unarmed attacks that use that hand, as well as +1 damage with other unarmed or weapon attacks. They have an impressive sense of scent, and get +4 to Scent Perception.
Attack dogs are not particularly smart, and can only speak Wolf languages.
Attack Dog Common — 8 points
| |
AD 6 (3 factor) GD 5 (1 factor) Will 0 (0 factor) HP 1 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC 6 | |
Stealth 0 Perception 0 Agility {{{agility}}} | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 20 meter land speed with 3 meter jump. 10 meter swim speed with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 60 Kilograms |
Advancement
The Attack Dog may be given up to two more abilities for the normal price.
Dire (6 points): The Attack Dog gets a +2 Factor Bonus to Perception, a +4 factor bonus to Attack, can track scents while running, and doesn't lose the scent for breaks less than 5 meters. The Attack Dog's unarmed attacks knock the target prone on a successful wound.
Man's Best Friend (6 points): The Attack Dog gets +2 to Insight, a +2 factor bonus to Will, a +4 factor bonus to Attack, and can form a one-way telepathic bond with a creature as a standard action. That creature can project images and commands into the Attack Dog's mind as a cheap action. The telepathic bond wears off after 1 day.