Difference between revisions of "Agel"

From Gempunks
Jump to: navigation, search
(Agel)
(platonicizing)
Line 1: Line 1:
 
==== Agel ====
 
==== Agel ====
  
An agel is a hunched-over humanoid figure whose right arm ends in an extremely long bone, reaching the ground. It has one hand, its left.
+
An agel is a hunched-over humanoid figure whose right arm is permanently affixed to a cane, reaching the ground. It is the very image of the idealized old man who needs a cane to walk. It has one hand, its left.
  
 
Agels are not particularly smart, and can speak.
 
Agels are not particularly smart, and can speak.
Line 18: Line 18:
  
 
The agel is, itself, always [[tired]] and [[encumbered]], and those adjustments appear in its stat block.
 
The agel is, itself, always [[tired]] and [[encumbered]], and those adjustments appear in its stat block.
 +
 +
===== Advancement =====
 +
 +
'''Pact of Wizendom (2 Points):''' The Agel gains one [[Basic Specialties|Basic Specialty]], and can form a '''[[Pact]] of Wisendom''', which grants the Agel's decrepifying effect on an [[unarmed]] hit, but requires the creature to be [[tired]] and [[encumbered]] at all times. The penalty for '''Breaking the Pact''' is a 4 energy [[Personal Sacrifice]].

Revision as of 23:02, 28 December 2014

Agel

An agel is a hunched-over humanoid figure whose right arm is permanently affixed to a cane, reaching the ground. It is the very image of the idealized old man who needs a cane to walk. It has one hand, its left.

Agels are not particularly smart, and can speak.

Agel
Common   —   7 points
AD  4     GD 4     Will -1     HP  1     Toughness 6
Accuracy  1     Save DC 6
Stealth 1     Perception 1     Agility -8
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Angel ], [ Black ]
Movement  10 meter land speed with 0.5 meter jump distance. 4 meter swim speed with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 120 Kilograms
Basic Specialties  Offensive, Well-Rounded

When the agel hits a creature with an unarmed attack, that creature is aged to a decrepit state. It becomes tired and encumbered for as long as it can see or hear the agel, and for another round after.

The agel is, itself, always tired and encumbered, and those adjustments appear in its stat block.

Advancement

Pact of Wizendom (2 Points): The Agel gains one Basic Specialty, and can form a Pact of Wisendom, which grants the Agel's decrepifying effect on an unarmed hit, but requires the creature to be tired and encumbered at all times. The penalty for Breaking the Pact is a 4 energy Personal Sacrifice.