Void general
Void General
A void general is a gigantic reptilian humanoid with three pairs of feathery wings: one on its back, a hornlike pair on its head, and a hooflike pair on its feet. It has a gray gem embedded in its forehead.
Void generals are quite smart, and can speak.
Void General Legend — 209 points
| |
AD 7 GD 9 Will 4 HP 3 Toughness 8 | |
Accuracy 2 Save DC 9 | |
Stealth 2 Perception 3 Agility 3 | |
Descriptors [ Blooded ], [ Bony ], [ Living ], [ Gray ] | |
Movement 28 meter land speed with 0.5 meter jump distance. 18 meter swim speed with 5 meter sink. 30 meter fly speed with 20 meter aerobatics. | |
Size 2 meters Reach 1.5 meters | |
Weight 1100 Kilograms | |
Basic Specialties Ungrabbable, Defensive, Offensive, Brutal, Sturdy | |
Advanced Specialties Avoider 2, Ungrabbable 2, Determined 3, Aggressive 2, Violent 2, Stealthy 2, Perceptive 2, Sturdy 3, Super-Sturdy | |
Extras Big, Bulky, Strong |
The void general has two hands, and its unarmed attacks deal 1d6+3 damage (Damage Bonus included).
The venomous fangs of its snakelike head allow it to afflict a target with Abasement Toxin if it wounds the target with a no-handed unarmed attack.
As a Minor Action, the Void General can project an Avatar for a creature in its party into any empty space within reach. The Avatar lasts for 3 rounds.
As a Standard Action, the Void General can breathe a cloud of magic negation in a 30 meter, 90 degree conical blast. This void cloud lasts for 3 rounds, and all [ Bound ] spells are suppressed while they target anything in the cloud or are bound by anyone in the cloud.
As an Immediate Action, the Void General can make a 60m/300m ranged attack against a caster's GD to disrupt a spell as it is being cast.