Time roach
Time Roach
This hideous insect seems perfectly still; even when walking there are no intermediate motions. Its unarmed attacks deal +4 damage (damage bonus included), and it can use its vicious mandibles as a "hand". Its other attacks deal +3 damage. It cannot see or hear, but it has a thermosympathetic sense. When someone begins a [ time ] effect, the Time Roach can detect and pinpoint the initiator if they are sufficiently close: 50 meters for common spells and non-spell effects, 200 meters for elite spells, 800 meters for paragon spells, and 3200 meters for legend spells. The Time Roach counts as a person capable of casting rewind for effects that care, even though it can't actually cast rewind.
Because it actually stops time whenever it moves, it can move over liquids and surfaces that cannot support its weight, although it falls if it ends an action on such a surface.
Because of their tendency to show up and wreak havoc when people cast rewind, the ignorant sometimes claim that Time Roaches are some sort of divine punishment for interfering with the natural order of time. The more astute recognize that a few Time Roaches can be very helpful when attempting to alter the past.
Time Roaches are not particularly smart, and can only speak Bug languages.
Time Roach Paragon — 110 points
| |
AD 9 GD 9 Will 1 HP 2 Toughness 5 | |
Accuracy 2 Save DC 6 | |
Stealth 2 Perception 2 Agility {{{agility}}} | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 45 meter land speed with 1 meter jump. 10 meter swim speed with 5 meter sink. | |
Size 2 meters Reach 1.5 meters | |
Weight 600 Kilograms | |
Basic Specialties Avoider, Ungrabbable, Offensive, Energetic | |
Advanced Specialties Avoider 2, Ungrabbable 2, Stubborn, Aggressive 2, Violent 2, Stealthy, Perceptive 2, Sturdy2, Super-Aggressive | |
Extras Big |
Advancement
Time Eater (20 points): When the Time Roach kills a creature, it may immediately make another attack. It gets +10 meters to its movement speeds. The Time Roach gains two Advanced Specialties.
Chronological Concentration (20 points): As a Standard AND Move action, the Time Roach can take an extra move action on its next turn. It cannot be detected by any means during that move action. The Time Roach gains two Advanced Specialties.