Extradimensional cephalopod
Extradimensional Cephalopod
The extradimensional cephalopod is some sort of aquatic invertebrate, with eight thick purple tentacles, each of which has a purple gem on the end.
Extradimensional cephalopods are quite smart, can speak, and know every language.
Extradimensional Cephalopod Tentacle Elite — 30 points
| |
AD 8 GD 8 Will 0 HP 2 Toughness 5 | |
Accuracy 2 Save DC 6 Magic Power 0 | |
Stealth 1 Perception 1 Agility 3 | |
Descriptors [ Blooded ], [ Living ] | |
Movement Remains connected to body; when severed, has a 5 meter land speed with 5 meter jump distance, and a 5 meter swim speed with 0 meter sink. | |
Size 1 meter Reach 5 meters | |
Weight 80 Kilograms | |
Basic Specialties Avoider, Ungrabbable, Offensive, Sturdy, Brutal | |
Advanced Specialties Avoider, Ungrabbable, Brutal, Aggressive, Perceptive, Sturdy | |
Extras Quick |
The tentacles' unarmed attacks deal 1d6+3 damage (Strongman included), and can inflict wounds when used to make Grapple attacks.
Extradimensional Cephalopod Body Paragon — 148 points
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AD 8 GD 9 Will 5 HP 3 Toughness 6 | |
Accuracy -1 Save DC 9 Magic Power 0 | |
Stealth 2 Perception 4 Agility -2 | |
Descriptors [ Blooded ], [ Living ] | |
Movement 8 meter swim speed with 0 meter sink. | |
Size 4 meters Reach 0 meters | |
Weight 5120 Kilograms | |
Basic Specialties Avoider, Ungrabbable, Stubborn, Defensive, Offensive | |
Advanced Specialties Avoider 2, Ungrabbable 2, Determined 2, Aggressive, Stealthy 2, Perceptive 2, Sturdy 2, Energetic 1, Super-Perceptive | |
Extras Big 2 |
The body itself remains inside a watery extradimensional space, with only its tentacles protruding, from eight eternally open entry points. Each entry point is a 1 meter radius circle, always aligned so that the water does not pour out, with an indestructible back. The body can teleport each entry point 150 meters as a standard action. If a tentacle's purple gem is removed, its entry point closes, and the tentacle is severed, although it can act on its own.
Advancement
All Cephalopod tentacles must receive the same advancements.
Leaptopus (10 points per tentacle): When the Extradimensional Cephalopod teleports its entry points, it may teleport each entry point up to 150 meters away from the location of any other of its entry points. The tentacles receive four Advanced Specialties.
Brain Grapple (50 points): As a standard action, the Extradimensional Cephalopod Body can force each other creature within its extradimensional space to make a Will save or have the Extradimensional Cephalopod control every word the creature sees, hears, or speaks (the Extradimensional Cephalopod senses each word and may choose alterations immediately). This is a bound effect, and the Extradimensional Cephalopod can only have six creatures bound in this way at a time. The body gains four Advanced Specialties.