Trask
Trask
A Trask is a sort of reptilian cross between a mammoth and a giant sloth, steeped in the energies of death, but still a living creature.
Trasks are not particularly smart, and can only speak Draconic languages.
Trask Paragon — 215 points
| |
AD 5 GD 8 Will 4 HP 3 Toughness 9 | |
Accuracy 3 Save DC 8 Magic Power 0 | |
Stealth 1 Perception 3 Agility -1 | |
Fear Response Frenzy | |
Descriptors [ Blooded ], [ Bony ], [ Living ], [ White ] | |
Movement 66 meter land speed with 10 meter jump. 26 meter burrow speed. 36 meter swim speed with 5 meter sink. | |
Size 8 meters Reach 3.38 meters | |
Weight 46000 Kilograms | |
Basic Specialties Stubborn, Defensive, Offensive, Brutal, Sturdy | |
Advanced Specialties Avoider 2, Ungrabbable 2, Determined 2, Aggressive 2, Energetic, Perceptive 2, Stealthy, Sturdy 2, Super-Sturdy | |
Extras Big 3 |
The trask's unarmed attacks deal 1d6+9 damage (Strongman included).
It can spit globs of petrified death essence that deal 1d8+7 damage (Strongman included) and have a range of 40m/80m; wounds inflicted on [ Undead ] creatures by this attack heal the creature by that much instead.
The Trask's particular usage of death energies mean that at the end of each of its turns, it is cured of the Paralyzed, Stunned, Shriveled, and Chilled conditions, and it heals 1 HP.
Any time the Trask would be dead, it is merely unconscious instead.
Advancement
Long Range Spit (20 points): The range of the Trask's death spit attack increases to 60m/220m. The Trask gains two Advanced Specialties.
Peluda (20 points): The Trask gains a full coat of sharp quill-like hair. This gives it a Heavy Muscle-Damage Quill Shake weapon, where it makes an attack for 1d6+8 Physical damage (Strongman included) against each other creature in a 30 meter spray. When the Trask is struck by an unarmed attack, the attacker takes 1d6+8 Physical damage (Strongman included). The Trask gains two Advanced Specialties.
Accelerated Regeneration (75 points): At the end of each of its turns, the Trask heals 1 more HP than the amount it healed last round, or an amount equal to the number of wounds it has, whichever is less. The Trask becomes Legend tier and gains two Advanced Specialties.