Extras
From Gempunks
Revision as of 06:43, 28 January 2015 by Foxwarrior (Talk | contribs) (If Strong is allowed, I suppose it's only fair to have a Magic Power one)
Extras require Extra slots; the point cost for all of a character's Extras combined is equal to the total number of Extra slots used, squared. A character of any tier may have any number of Extras.
Extras
- Destructive: Demolition +2
- Hopper: +2 meters to jump distance
- Fast: +6 meters to movement speeds
- Quick: Agility +1
- Gem-Tolerant: You may implant another color of gem without difficulty.
- Heightened Awareness (Uses two Extra slots): +1 Magic Power, and your senses function as though you were 25% larger, but you get -1 Perception.
- Strong (Uses two Extra slots): +1 Strongman.
- Big (Uses two Extra slots): Your size is doubled, your reach increases by 50%, you get +2 to Strongman, and your weight is multiplied by 8. You get +1 Toughness, -1 to AD, -1 to Accuracy, and -2 to Agility.
- Small (Uses two Extra slots): Your size and reach are halved, you get -2 to Strongman, and your weight is divided by 8. You get +1 to Stealth, AD, and Agility, but -1 to Toughness.
- Bloodline Access: You gain access to a Psychic Bloodline.