Difference between revisions of "Agel"
Foxwarrior (Talk | contribs) (→Agel) |
Foxwarrior (Talk | contribs) (platonicizing) |
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==== Agel ==== | ==== Agel ==== | ||
− | An agel is a hunched-over humanoid figure whose right arm | + | An agel is a hunched-over humanoid figure whose right arm is permanently affixed to a cane, reaching the ground. It is the very image of the idealized old man who needs a cane to walk. It has one hand, its left. |
Agels are not particularly smart, and can speak. | Agels are not particularly smart, and can speak. | ||
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The agel is, itself, always [[tired]] and [[encumbered]], and those adjustments appear in its stat block. | The agel is, itself, always [[tired]] and [[encumbered]], and those adjustments appear in its stat block. | ||
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+ | ===== Advancement ===== | ||
+ | |||
+ | '''Pact of Wizendom (2 Points):''' The Agel gains one [[Basic Specialties|Basic Specialty]], and can form a '''[[Pact]] of Wisendom''', which grants the Agel's decrepifying effect on an [[unarmed]] hit, but requires the creature to be [[tired]] and [[encumbered]] at all times. The penalty for '''Breaking the Pact''' is a 4 energy [[Personal Sacrifice]]. |
Revision as of 23:02, 28 December 2014
Agel
An agel is a hunched-over humanoid figure whose right arm is permanently affixed to a cane, reaching the ground. It is the very image of the idealized old man who needs a cane to walk. It has one hand, its left.
Agels are not particularly smart, and can speak.
Agel Common — 7 points
| |
AD 4 GD 4 Will -1 HP 1 Toughness 6 | |
Accuracy 1 Save DC 6 | |
Stealth 1 Perception 1 Agility -8 | |
Descriptors [ Blooded ], [ Bony ], [ Living ], [ Angel ], [ Black ] | |
Movement 10 meter land speed with 0.5 meter jump distance. 4 meter swim speed with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 120 Kilograms | |
Basic Specialties Offensive, Well-Rounded |
When the agel hits a creature with an unarmed attack, that creature is aged to a decrepit state. It becomes tired and encumbered for as long as it can see or hear the agel, and for another round after.
The agel is, itself, always tired and encumbered, and those adjustments appear in its stat block.
Advancement
Pact of Wizendom (2 Points): The Agel gains one Basic Specialty, and can form a Pact of Wisendom, which grants the Agel's decrepifying effect on an unarmed hit, but requires the creature to be tired and encumbered at all times. The penalty for Breaking the Pact is a 4 energy Personal Sacrifice.