Difference between revisions of "Genie"
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Genies are quite smart, and know several languages. They are also immortal, spontaneously generated when large populations share a single strong desire. Genies survive on a [[survival#food|diet of souls]] rather than organic material. | Genies are quite smart, and know several languages. They are also immortal, spontaneously generated when large populations share a single strong desire. Genies survive on a [[survival#food|diet of souls]] rather than organic material. | ||
{{Creature | {{Creature | ||
− | |name=Genie |points= | + | |name=Genie |points=65 |tier=Paragon |
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ] | |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ] | ||
|basicspecialties=Ungrabbable, Stubborn, Offensive, Defensive, Sturdy | |basicspecialties=Ungrabbable, Stubborn, Offensive, Defensive, Sturdy |
Revision as of 21:17, 28 June 2014
Genie
A genie is a 4 meter tall pink humanoid, with a wispy tail instead of legs. It has two Link Fist weapons, which deal 1d6+4 Physical damage and link wounded creatures together in the Genie's Network for 1 round per wound. Whenever a creature in the Network suffers from a damage roll for a reason other than the Network, each other creature in the Network suffers from the same damage roll minus 2. As a standard action, it can force a target it can see within 75 meters to make a Will Save or spend a move action on its next turn moving as close to the Genie as possible.
By touching an unconscious character continuously for one minute, the Genie may implant a wish in that character's mind. The character now wishes that thing more than anything else in the world. If the character gets their wish, they are no longer obsessed with it. Genies like to implant wishes in characters before letting them go, so they don't make very good jailors. Each genie has a particular favorite wish.
Genies are quite smart, and know several languages. They are also immortal, spontaneously generated when large populations share a single strong desire. Genies survive on a diet of souls rather than organic material.
Genie Paragon — 65 points
| |
AD 7 GD 8 Will 4 HP 3 Toughness 5 | |
Accuracy 4 Save DC 8 | |
Stealth 0 Perception 1 Agility {{{agility}}} | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 50 meter fly speed with 5 meter aerobatics. 25 meter swim speed with 5 meter sink. | |
Size 2 meters Reach 1.5 meters | |
Weight 520 Kilograms | |
Basic Specialties Ungrabbable, Stubborn, Offensive, Defensive, Sturdy | |
Advanced Specialties Avoider, Ungrabbable, Stubborn, Aggressive 2, Violent, Perceptive, Sturdy 2, Smooth, Super-Aggressive | |
Extras Big |
Advancement
Lichdom (35 points): The Genie is [ Undead ], and gets -1 Perception while exposed to bright light. By touching a dead character as a standard action attack against AD, the character is reanimated with the Revenant class and the Genie's choice of wish. The character serves the Genie willingly as a member of its party, unless its existence causes your party to go over your point limit, in which case it immediately leaves the party and spends the next hour running away. If the character is slain, it loses the Revenant class. The Genie gains four Advanced Specialties.
Ascension (30 points): If a creature gets its wish after more than a year, it transforms into a Genie. The Genie's aerobatics distance decreases by 3 meters. The Genie gains four Advanced Specialties.