Difference between revisions of "Ship"
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|size=20 meters |reach=0 meters |carrying=40000 [[kilograms]] |weight=120000 [[kilograms]] | |size=20 meters |reach=0 meters |carrying=40000 [[kilograms]] |weight=120000 [[kilograms]] | ||
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Revision as of 02:56, 25 September 2014
Contents
Ship
Ship 8000 copper
| |
AD 9 GD 9 Will 0 HP 7 Toughness 7 | |
Stealth -1 | |
Descriptors [ Machine ] | |
Size 20 meters Reach 0 meters | |
Carrying Capacity 40000 kilograms Weight 120000 kilograms |
If the ship is over-encumbered, it sinks over the course of 3 rounds.
Crew
Driver and 10 Deckhands. Driver and deckhands are on deck.
10 Bilge-Pumpers: A Bilge-Pumper can pump out twice its encumbered load-worth of water as a standard action. Bilge-pumpers are belowdeck.
Components
Mast (Three targetable from all sides other than Bottom): HP 1, Toughness 6. Destroying a mast disables the fastest movement mode currently available to the ship.
Lower Hull (Targetable from all sides other than Top): HP -, Toughness 6. Damaging the lower hull causes the ship to begin filling with water. For every wound inflicted upon the lower hull, the ship takes on 200 kilograms of water per round.
Passengers (Concealment from Front and Rear, targetable from all sides other than Bottom): This is not really a component. Make attacks against the creatures on the deck of the Ship at a -1 penalty.
Movement Modes
Slow: Aquatic
- Minimum Speed: 0 meters
- Maximum Speed: 75 meters
- Turning Radius: 30 meters
Fast: Aquatic
- Minimum Speed: 75 meters
- Maximum Speed: 150 meters
- Turning Radius: 40 meters
All-Out: Aquatic
- Minimum Speed: 150 meters
- Maximum Speed: 225 meters
- Turning Radius: 80 meters