Difference between revisions of "Void general"
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|name=Void General |points=218 |tier=Legend | |name=Void General |points=218 |tier=Legend | ||
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Black]] ] | |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Black]] ] | ||
− | |basicspecialties= | + | |basicspecialties=Physical Evasion, Slippery Wit, Offensive, Brutal, Sturdy |
− | |advancedspecialties=Avoider | + | |advancedspecialties=Avoider 2, Determined, Aggressive 2, Perceptive 2, Sturdy 3 |
|extras=Big, Strong | |extras=Big, Strong | ||
− | |ad= | + | |ad=6 |gd=4 |will=2 |
− | |accuracy=3 |agility= | + | |accuracy=3 |agility=2 |stealth=0 |perception=3 |
− | |movement= | + | |movement=28 meter [[land speed]] with 0.5 meter jump distance. 18 meter [[swim speed]] with 5 meter sink. 30 meter [[fly speed]] with 20 meter aerobatics. |
− | |hp=3 |toughness= | + | |hp=3 |toughness=7 |
− | |savedc= | + | |savedc=5 |muscle=4 |magic=0 |
|size=2 meters |reach=1.5 meters |weight=1100 [[Kilograms]] | |size=2 meters |reach=1.5 meters |weight=1100 [[Kilograms]] | ||
}} | }} | ||
− | The void general has two hands, and its [[unarmed]] attacks deal 1d6+5 damage ( | + | The void general has two hands, and its [[unarmed]] attacks deal 1d6+5 damage ([[Muscle]] included). |
− | The venomous fangs of its snakelike head allow it to afflict a target with [[ | + | The venomous fangs of its snakelike head allow it to afflict a target with [[poison and disease#Abasement|Abasement Toxin]] if it wounds the target with a no-handed [[unarmed]] attack. |
− | As a [[ | + | As a [[Move action]], the void general can project [[avatar|Avatars]] for up to two creatures in its party into any empty space within reach. The [[avatar|Avatar(s)]] last for 3 rounds. |
− | As a [[ | + | As a [[Standard action]], the void general can breathe a cloud of magic negation in a 30 meter, 90 degree conical [[blast]]. This void cloud lasts for 3 rounds, and all [ [[Bound]] ] spells are suppressed while they target anything in the cloud or are bound by anyone in the cloud. This cloud also negates [[faint aura|faint auras]], preventing them from extending into the cloud. |
− | As an [[ | + | As an [[Immediate action]], the void general can make a 60m/300m ranged attack against a caster or psychic's [[GD]] to disrupt a spell as it is being cast or technique as it is being used. |
===== Advancement ===== | ===== Advancement ===== | ||
− | '''Bridge to Nowhere (150 points):''' As a [[ | + | '''Bridge to Nowhere (150 points):''' As a [[Standard Action]], the void general can begin to create a circular disk of pure nothingness that annihilates all it touches, from 0.1 to 2 meters in radius up to 100 meters away. For one round, it is detectable only as a dark spot that makes a gentle whooshing sound, audible from 100 meters away. After the round has passed, it becomes the disk of destruction, and lasts until the void general dismisses it as a [[Lesser action]] or creates a new disk. Creatures and objects pushed through the disk disappear completely. The disk is surrounded by strong wind pushing towards it, in a [[blast]] around the disk as far as its radius, which is now audible from 300 meters. The void general gains two [[Advanced Specialties]]. |
Latest revision as of 08:10, 17 February 2018
Void General
A void general is a gigantic reptilian humanoid with three pairs of feathery wings: one on its back, a hornlike pair on its head, and a hooflike pair on its feet. It has a black gem embedded in its forehead.
Void generals are quite smart, and can speak.
Void General Legend — 218 points
| |
AD 6 GD 4 Will 2 HP 3 Toughness 7 | |
Muscle 4 Accuracy 3 Save DC 5 Magic Power 0 | |
Stealth 0 Perception 3 Agility 2 | |
Descriptors [ Blooded ], [ Bony ], [ Living ], [ Black ] | |
Movement 28 meter land speed with 0.5 meter jump distance. 18 meter swim speed with 5 meter sink. 30 meter fly speed with 20 meter aerobatics. | |
Size 2 meters Reach 1.5 meters | |
Carrying Capacity 160 kilograms Weight 1100 Kilograms | |
Basic Specialties Physical Evasion, Slippery Wit, Offensive, Brutal, Sturdy | |
Advanced Specialties Avoider 2, Determined, Aggressive 2, Perceptive 2, Sturdy 3 | |
Extras Big, Strong |
The void general has two hands, and its unarmed attacks deal 1d6+5 damage (Muscle included).
The venomous fangs of its snakelike head allow it to afflict a target with Abasement Toxin if it wounds the target with a no-handed unarmed attack.
As a Move action, the void general can project Avatars for up to two creatures in its party into any empty space within reach. The Avatar(s) last for 3 rounds.
As a Standard action, the void general can breathe a cloud of magic negation in a 30 meter, 90 degree conical blast. This void cloud lasts for 3 rounds, and all [ Bound ] spells are suppressed while they target anything in the cloud or are bound by anyone in the cloud. This cloud also negates faint auras, preventing them from extending into the cloud.
As an Immediate action, the void general can make a 60m/300m ranged attack against a caster or psychic's GD to disrupt a spell as it is being cast or technique as it is being used.
Advancement
Bridge to Nowhere (150 points): As a Standard Action, the void general can begin to create a circular disk of pure nothingness that annihilates all it touches, from 0.1 to 2 meters in radius up to 100 meters away. For one round, it is detectable only as a dark spot that makes a gentle whooshing sound, audible from 100 meters away. After the round has passed, it becomes the disk of destruction, and lasts until the void general dismisses it as a Lesser action or creates a new disk. Creatures and objects pushed through the disk disappear completely. The disk is surrounded by strong wind pushing towards it, in a blast around the disk as far as its radius, which is now audible from 300 meters. The void general gains two Advanced Specialties.