Difference between revisions of "Fighter jet"
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{{Vehicle | {{Vehicle | ||
− | |name=Fighter Jet |points= | + | |name=Fighter Jet |points=120 |tier=Paragon |
− | |ad= | + | |technologies=Military Vehicles |
+ | |descriptors=[ [[Machine]] ] | ||
+ | |ad=5 |gd=5 |will=2 | ||
|stealth=-1 | |stealth=-1 | ||
− | |hp=5 |toughness= | + | |hp=5 |toughness=6 |
|size=9 meters |reach=0 meters |carrying=3000 [[kilograms]] |weight=15000 [[kilograms]] | |size=9 meters |reach=0 meters |carrying=3000 [[kilograms]] |weight=15000 [[kilograms]] | ||
|powerstorage=2 |powerregeneration=1 | |powerstorage=2 |powerregeneration=1 | ||
}} | }} | ||
− | |||
− | |||
===== Options ===== | ===== Options ===== | ||
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'''Increased Size:''' The jet's size increases by 6 meters, its turning radii double, and its carrying capacity is multiplied by 3. | '''Increased Size:''' The jet's size increases by 6 meters, its turning radii double, and its carrying capacity is multiplied by 3. | ||
− | '''Vectored Jets:''' The fighter jet's primary thrusters can be rotated, granting a new Movement Mode at the same level as '''Takeoff/Landing''' — '''Hover:''' Minimum Speed 0 meters, Maximum Speed | + | '''Vectored Jets:''' The fighter jet's primary thrusters can be rotated, granting a new Movement Mode at the same level as '''Takeoff/Landing''' — '''Hover:''' Minimum Speed 0 meters, Maximum Speed 75 meters, 0 meter Turning Radius, Instability 2, Climb 30 meters, aerial. The fighter jet is worth 15 additional points. |
− | '''Hypersonic:''' The fighter jet is optimized for speed, granting three new Movement Modes after '''Supersonic''' — '''Extremely Fast:''' Minimum Speed | + | '''Hypersonic:''' The fighter jet is optimized for speed, granting three new Movement Modes after '''Supersonic''' — '''Extremely Fast:''' Minimum Speed 7500 meters, Maximum Speed 20000 meters, Turning Radius 80000 meters, Instability 3; '''Excessively Fast:''' Minimum Speed 20000 meters, Maximum Speed 30000 meters, Turning Radius 110000 meters, Instability 4; and '''Low Orbit:''' Minimum Speed 30000 meters, Maximum Speed 37500 meters, Turning Radius 160000 meters, Instability 4. Each of these movement speeds has 90 degree Climb. The fighter jet is worth 15 additional points. |
− | '''Stealth:''' The fighter jet becomes undetectable to radar and [[TEMPEST]] sense. It has active camouflage which can be toggled on or off as a [[move action]], which | + | '''Stealth:''' The fighter jet becomes undetectable to radar and [[TEMPEST]] sense. It has active camouflage which can be toggled on or off as a [[move action]], which quarters the distance at which it can be seen but makes it no longer undetectable to [[TEMPEST]]. The fighter jet is worth 15 additional points. |
===== Components ===== | ===== Components ===== | ||
'''Engine''' (Targetable from Rear): HP 1, Toughness 6. Destroying the Engine forces the fighter jet to fall from the sky. | '''Engine''' (Targetable from Rear): HP 1, Toughness 6. Destroying the Engine forces the fighter jet to fall from the sky. | ||
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===== Movement Modes ===== | ===== Movement Modes ===== | ||
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'''Taxi:''' Ground | '''Taxi:''' Ground | ||
* Minimum Speed: 0 meters | * Minimum Speed: 0 meters | ||
− | * Maximum Speed: | + | * Maximum Speed: 50 meters |
* Turning Radius: 10 meters | * Turning Radius: 10 meters | ||
'''Takeoff/Landing:''' Ground | '''Takeoff/Landing:''' Ground | ||
− | * Minimum Speed: | + | * Minimum Speed: 50 meters |
− | * Maximum Speed: | + | * Maximum Speed: 750 meters |
* Turning Radius: 500 meters | * Turning Radius: 500 meters | ||
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* Instability: 1 | * Instability: 1 | ||
'''Fast:''' Aerial | '''Fast:''' Aerial | ||
− | * Minimum Speed: | + | * Minimum Speed: 750 meters |
− | * Maximum Speed: | + | * Maximum Speed: 3000 meters |
− | * Turning Radius: | + | * Turning Radius: 500 meters |
+ | * Climb: 60 degrees | ||
* Instability: 2 | * Instability: 2 | ||
'''Cruise:''' Aerial | '''Cruise:''' Aerial | ||
− | * Minimum Speed: | + | * Minimum Speed: 3000 meters |
− | * Maximum Speed: | + | * Maximum Speed: 4500 meters |
* Turning Radius: 3000 meters | * Turning Radius: 3000 meters | ||
+ | * Climb: 90 degrees | ||
* Instability: 2 | * Instability: 2 | ||
'''Supersonic:''' Aerial | '''Supersonic:''' Aerial | ||
− | * Minimum Speed: | + | * Minimum Speed: 4500 meters |
− | * Maximum Speed: | + | * Maximum Speed: 7500 meters |
* Turning Radius: 10000 meters | * Turning Radius: 10000 meters | ||
+ | * Climb: 90 degrees | ||
* Instability: 3 | * Instability: 3 |
Latest revision as of 00:00, 10 April 2018
Fighter Jet
Fighter Jet Paragon — 1200 Coins
| |
Technologies: Military Vehicles | |
AD 5 GD 5 Will 2 HP 5 Toughness 6 | |
Descriptors [ Machine ] | |
Size 9 meters Reach 0 meters | |
Carrying Capacity 3000 kilograms Weight 15000 kilograms | |
Power Storage 2 Power Regeneration 1 |
Options
You may apply up to two of the following options.
Increased Size: The jet's size increases by 6 meters, its turning radii double, and its carrying capacity is multiplied by 3.
Vectored Jets: The fighter jet's primary thrusters can be rotated, granting a new Movement Mode at the same level as Takeoff/Landing — Hover: Minimum Speed 0 meters, Maximum Speed 75 meters, 0 meter Turning Radius, Instability 2, Climb 30 meters, aerial. The fighter jet is worth 15 additional points.
Hypersonic: The fighter jet is optimized for speed, granting three new Movement Modes after Supersonic — Extremely Fast: Minimum Speed 7500 meters, Maximum Speed 20000 meters, Turning Radius 80000 meters, Instability 3; Excessively Fast: Minimum Speed 20000 meters, Maximum Speed 30000 meters, Turning Radius 110000 meters, Instability 4; and Low Orbit: Minimum Speed 30000 meters, Maximum Speed 37500 meters, Turning Radius 160000 meters, Instability 4. Each of these movement speeds has 90 degree Climb. The fighter jet is worth 15 additional points.
Stealth: The fighter jet becomes undetectable to radar and TEMPEST sense. It has active camouflage which can be toggled on or off as a move action, which quarters the distance at which it can be seen but makes it no longer undetectable to TEMPEST. The fighter jet is worth 15 additional points.
Components
Engine (Targetable from Rear): HP 1, Toughness 6. Destroying the Engine forces the fighter jet to fall from the sky.
Movement Modes
Taxi: Ground
- Minimum Speed: 0 meters
- Maximum Speed: 50 meters
- Turning Radius: 10 meters
Takeoff/Landing: Ground
- Minimum Speed: 50 meters
- Maximum Speed: 750 meters
- Turning Radius: 500 meters
- Instability: 1
Fast: Aerial
- Minimum Speed: 750 meters
- Maximum Speed: 3000 meters
- Turning Radius: 500 meters
- Climb: 60 degrees
- Instability: 2
Cruise: Aerial
- Minimum Speed: 3000 meters
- Maximum Speed: 4500 meters
- Turning Radius: 3000 meters
- Climb: 90 degrees
- Instability: 2
Supersonic: Aerial
- Minimum Speed: 4500 meters
- Maximum Speed: 7500 meters
- Turning Radius: 10000 meters
- Climb: 90 degrees
- Instability: 3