Talking skull
Talking Skull
A talking skull is an undead skull, typically found scavenging for bones to eat in graveyards. These skulls have a heavy Bright Flash weapon, which makes 1d8 Light damage attacks against all creatures and unattended objects in a 90 degree, 5 meter conical spray, and a Bright Beam weapon, which has 30m/50m range and deals 1d8 Light damage.
Talking skulls live on a diet of bones. They are somewhat intelligent. Talking skulls get -1 to Perception in bright light. While a talking skull doesn't have the memories or personality of its former owner, it can speak the languages its owner possessed in life, as well as learning new ones.
| Talking Skull Common — 18 points
| |
| AD 7 (4 factor) GD 5 (0 factor) Will 2 (6 factor) HP 1 Toughness 3 | |
| Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
| Stealth 1 (2 factor) Perception 3 (2 factor) Agility {{{agility}}} | |
| Descriptors {{{descriptors}}} | |
| Movement 2 meter land speed with 0.5 meter jump distance. 2 meter burrow speed. | |
| Size 0.25 meters Reach 0.25 meters | |
| Weight 1 Kilogram | |
| Skills History +2, Bluff +2 |
Advancement
The Talking Skull may be given up to three abilities, from different categories, for 3 points each.
Flying Skull (4 points): The Talking Skull loses its burrow speed and gains a 6 meter fly speed with 4 meter aerobatics distance. When it charges, it may use a 1d6+2 Fire damage attack.
Fast Skull (6 points): The Talking Skull gets a +2 Factor bonus to Attack, and +4 meters to its movement speeds.
