Beamerang
From Gempunks
| Beamerang Weapon
| |
| This is an simple sword hilt with a switch. When turned on, two gently curved heavy humming beams of glowing colored energy springs forth. | |
| [ Muscle-Damage ], [ Thrown ], [ Semiautomatic ] | |
| Credits 120 | |
| Damage: 1d6-1 Heat | |
| Demolition: 2 | |
| Handedness: Beamerangs must be wielded in two hands for +1 Damage, except when throwing them. | |
| Effects: If thrown while active, the Beamerang returns to you after the attack, at which point you must Catch it or it attacks you with an accuracy of +0 and lands 2 meters behind you. | |
| Special: The Beamerang can be turned on or off as a lesser action. When off, it deals 1d6-2 Physical and has no bonus Demolition. It can be thrown with an increased range of 30m while on. |
